AI Kills AI Kills
0:00
0:00
Open ↗

Submariner — Science

How To Play Buildings Inventory Store Games
← Full How To Play Guide
🔬

Science

The crew's gatherer and field medic — you comb the ocean floor for materials and study what's out there.
!sub board sci
What This Class Does

Science is the gathering and support class. While Military fights, Science is out finding the raw materials the crew needs to keep the sub in one piece, and studying creatures up close before anyone else engages them. Science also has its own way to patch the hull mid-fight, without needing banked materials.

Basic Actions
!sub fish
Search for salvageable materials. This never fails — it always turns something up, just of varying value and rarity.
!sub scan [#]
Study a roaming creature and reveal what you're dealing with before anyone fights it.
!sub bioheal
Science-only, mid-boss-fight. Patches the hull by drawing on the guardian's own biology, instead of spending banked repair materials.
Leveling Up

Fishing and scanning are how you rank up in Science. A higher rank sharpens your Science-side perks, including how effective bioheal is, and raises the ceiling on which rarity of fish you're allowed to slot.

Slotting a Fish

Once ranked up enough, slot a Science-flavored fish with !sub slot science <fish> — it earns bonus XP alongside your own fishing/scanning, and leveling it up unlocks small permanent perks on your own Science spec tree via !sub spec science.

The Other Classes
This is the short version. For the full command reference, mission mechanics, and everything else that happens on a voyage, see the complete How To Play guide.