AI Kills
A voyage is a single, standalone run — it starts when the host opens boarding and ends when the sub either docks successfully or is declared a failure. Nothing carries over between voyages except what you salvage.
The host can optionally set each voyage in a named ocean region — a bit of flavor and setting, purely cosmetic (it doesn't change depth zones, what spawns, or the odds of anything). Every region the crew has ever explored is tracked on the public Ocean Map, alongside how many voyages (and how many successes) each one has seen.
Boarding costs Sawpoints (Bonus SP is spent first, then regular SP). The fee scales up as the sub racks up more successful voyages over time — the crew's reputation (and the cost of a seat) grows with every successful run. Subscriber and VIP discounts stack:
| Discount | Amount |
|---|---|
| Twitch Subscriber | 10% off |
| AiKillsBand.com VIP | 10% off |
| Both (stacked) | 20% off |
Missed the boarding window? You can still board late after the sub departs, at a markup — the host can also close late boarding entirely for a given voyage. Exact costs are set per voyage by the host and shown with !sub status.
Most in-voyage action costs are covered by Action Points (AP) first, if any are banked, then Bonus SP, then regular SP — AP is earned just by playing (songs, listens, hunts, and more) and exists purely to cut down how much Sawpoints a voyage actually costs you. Boarding fees and Auction House purchases are the exception — both are Sawpoints-only (Bonus SP first, then SP) and can't be covered with AP.
Pick a class when you board with !sub board <class>. Most actions are open to everyone regardless of class, and working in your profession earns full credit toward your rank — working outside it still counts, just at 25% weight (10% for Historian's log/review/rate). You can switch classes mid-voyage with !sub class <class> for a small cooldown-gated fee — except Cook, which can only be joined at boarding, and whose !sub cook/!sub bake commands only work for the crew member actually holding that class.
!sub hunt — fight exotic marine life summoned by songs. Winning harvests the creature for salvage and advances the Military track. Hunting a creature that shares your class gives a small odds boost.!sub board mil!sub fish and !sub scan — gather materials and analyze creatures to reveal their stats. Both advance the Science track. Materials have a rarity (common/uncommon/rare/legendary) that sets how likely they are to turn up, independent of their SP value.!sub board sci!sub steer — push the sub into darker, deeper water. Advances the Navigation track and unlocks tougher creatures worth genuinely more salvage — but deep water is dangerous, and a lost fight down there hits the hull harder. Navigation-only !sub map (small AP/SP cost) banks safe-passage charges that soften — not erase — that extra risk on the next few deep-water hunt losses.!sub board nav!sub log, !sub review, and !sub rate — chronicle the voyage instead of fighting for it: log noteworthy events, write a review of a crew member's run, or rate the current song 1-10 (up to 2 decimal places). All three are free — no AP/SP cost — but naturally rate-limited (one review per crew member, one rating per song), which makes Historian the slowest track to rank up even at full credit. A ranked Historian's discount and salvage bonus benefit the whole crew, and stack across multiple Historians, up to a cap. Support-class slots (Historian + Cook combined) are limited: need 3 other crew for the first slot, +1 more every 10 crew after that.!sub board hist!sub cook and !sub bake — Cook-only commands nobody else can use. !sub cook consumes a few held fish (actual fish only, not raw materials — the catalog flags which is which) to mint bonus AP for the whole crew, at a deliberately lossy rate so it's never just free money over banking the fish for salvage. !sub bake turns a held rare or legendary fish into a dessert worth more SP, with the bonus scaling from 1.3x at Squab up to 2x at Admiral. Unlike every other class, Cook can only be joined at boarding — no switching into it mid-voyage — and shares Historian's support-slot pool.!sub board cookRanks are earned per class from XP. Check yours with !sub me.
Chief and higher ranks get an escalating Military hunt win-chance edge plus a bigger boarding fee discount for that class. Commanders and Admirals also get a personal critical-hit edge while hunting.
Historian ranks work differently: instead of personal combat perks, ranked Historians reduce boarding fees and boost salvage payouts for everyone aboard, stacking with other Historians up to a 15% cap on each.
Cook rank sets your !sub bake payout — the dessert value bonus climbs from 1.3x at Squab to a flat 2x at Admiral, one rank one step at a time.
Once underway, boarded crew spend a small amount of Sawpoints (or Action Points, if any are banked) on each action to push the mission forward:
!sub fish — search for salvageable materials on the ocean floor. Advances Science and adds to your held loot. Which material you get is weighted by rarity (60% common / 25% uncommon / 12% rare / 3% legendary) — a legendary find is genuinely uncommon, not just worth more. The very first time anyone ever catches a given material, that catch pays double as a discovery bounty. Each catch also has a small chance to turn up a bonus repair material (capped per voyage), so Science isn't purely dependent on songs for repair supply.!sub steer <deeper|shallower> — vote to shift the sub's depth zone. Advances Navigation; enough net votes in one direction actually moves the zone. Navigation-only !sub map banks safe-passage charges that soften the hull damage penalty on the next few deep-water hunt losses.!sub hunt [#] — fight a roaming creature. Win and it's harvested for salvage + advances Military; lose and you just lose the action's cost, nothing worse. Fighting a creature whose species affinity matches your class gives a small win-chance bonus, and tougher wins (lower odds going in) pay out bonus Action Points. There's a 5% chance of a critical hit on a win (double salvage) and a 5% chance of a fumble on a loss (the creature flees for good, and the hit hurts more) — and the very first harvest of a given species, ever, pays double. First-ever discoveries and every crit/fumble get called out in chat.!sub scan [#] — analyze a roaming creature, revealing its HP, aggression, salvage value, and your personal hunt odds (factoring in your class and rank) in chat. Advances Science.Songs fuel the crew — and summon the deep. When the host logs a song with !sub song <title> (or !sub song <title> by <artist> to attribute it), it mints Action Points (AP) for every boarded crew member (spent before Sawpoints on any action) and has a chance to summon an exotic creature from the depths, generated deterministically from that specific song — the Encounter Overlay and admin panel both show which song (and artist, if given) surfaced it. Deeper depth zones (reached by steering) summon tougher creatures worth genuinely more salvage — but a lost fight against something from the depths chips the hull harder.
React to the music with !sub listen <comment>. Anyone aboard can leave one reaction per song — it's a 50/50 coin flip whether it mints a small amount of bonus AP (1 up to the voyage's listen cap), but every comment gets logged as part of that song's marine discovery record either way.
Once a mission track is complete, its payouts taper off. You can keep fishing or hunting after Science/Military hit their target — it still works and still nets salvage — but the payout drops to about half. It's more efficient to spread effort across all three tracks than to grind one past its goal.
All three mission tracks complete by the time the host docks. Every crew member's salvaged loot sells for Sawpoints, paid straight to your balance.
The sub docks with any mission track incomplete. All salvage gathered that voyage is forfeited — nothing sells, nothing carries over. Boarding fees are not refunded on a failed voyage.
!sub abort it instead — boarding fees are refunded and nothing is forfeited.
Every successful voyage's salvaged fish and materials also restock a house-owned Auction House — a between-voyage way to spend Sawpoints.
!sub auction — see what's currently listed, then !sub bid <#> <SP> to bid, or !sub buynow <#> to skip the wait and buy it outright. You can also bid and buy directly on the Auction House page — handy if chat isn't cooperating.!sub collection — check which exclusive items you personally own.The sub itself persists across voyages — its hull, components, and banked raw materials all carry over, win or lose the mission tracks isn't the only thing at stake.
!sub repair — spend banked materials (gathered from songs, with a small bonus chance from !sub fish) plus a small Sawpoints cost to heal the hull. A Cook aboard performing the repair heals extra — "cooking" the materials into a more effective patch.!sub attach <creature#> <slot#> — permanently mount a harvested-and-scanned creature as a component, giving the sub a passive bonus (hull damage reduction, bonus Action Points per song, or better creature spawn odds) at the cost of its salvage value.!sub allhands to help respond before the timer runs out, or the hull takes damage.| Voyage | Outcome |
|---|
| Crew Member | Rank | Salvage |
|---|
| Command | What it does | Who |
|---|---|---|
| !sub start [name] | Open boarding for a new voyage. | Broadcaster only |
| !sub depart | Close boarding — the sub heads underway and mission tracks begin. | Broadcaster only |
| !sub song <title> [by <artist>] [<song-link>] | Log a song being played. Mints Action Points and salvageable materials for the crew. Adding "by <artist>" attributes it and links that artist to whatever creature it summons; a trailing link (e.g. a YouTube URL) gets attached too and shown wherever the song is referenced. Blocked if it exactly repeats the previous song and artist back-to-back — use !sub songrepeat instead. | Broadcaster only |
| !sub songrepeat <title> [by <artist>] [<song-link>] | Same as !sub song, but bypasses the back-to-back repeat guard for the rare case where the same song really is being logged twice in a row. | Broadcaster only |
| !currentsong | Shows the title (and artist/link, if given) of the most recently logged song — works even between voyages. Not "!sub"-prefixed. | Everyone · 60s shared cooldown |
| !lastsong | Shows the song logged just before the current one. Not "!sub"-prefixed. | Everyone · 60s shared cooldown |
| !sub listen <comment> | React to the currently playing song — a 50/50 chance at bonus AP, and your comment is logged as part of that song's marine discovery. Once per song. | Crew |
| !sub log <entry> | Chronicle a voyage event for the record. Free, advances the Historian track. Rate-limited by the normal action cooldown. | Crew |
| !sub review <crew member> <note> | Write up a crew member's standout moment. Free, advances the Historian track. Once per crew member per voyage. | Crew |
| !sub rate <1-10> | Rate the currently playing song, up to 2 decimal places (e.g. 7.31). Free, advances the Historian track. Once per song. | Crew |
| !sub cook | Cook-only. Consumes 3 held fish (actual fish, not raw materials) for a shared AP boost split across the whole boarded crew, at a lossy conversion rate. Free, advances the Cook track. | Cook only |
| !sub bake | Cook-only. Consumes the best held rare/legendary fish, turns it into a dessert worth more SP — the bonus scales with Cook rank (1.3x-2x). Free, advances the Cook track. | Cook only |
| !sub hint [class] | Get a quick strategy tip for a class (mil/sci/nav/hist/cook), or a random one if no class given. | Everyone |
| !sub dock | Resolve the voyage — success pays out salvage, failure forfeits it. | Broadcaster only |
| !sub abort | Cancel the voyage early and refund everyone's boarding fee. | Broadcaster only |
| !sub board <mil|sci|nav|hist|cook> | Pay the boarding fee and join the crew as your chosen profession. Chiefs get a boarding discount in that class, stacking with subscriber/VIP discounts and any boarded Historians' bonus. Historian/Cook slots share one combined limit based on crew size. | Everyone |
| !sub class <mil|sci|nav|hist> | Switch professions mid-voyage (cooldown + small fee applies). Switching to Historian is still subject to the shared slot limit. Cook can't be switched to — board-only. | Crew |
| !sub fish | Search for salvageable materials, weighted by rarity (60/25/12/3% common/uncommon/rare/legendary) — advances the Science track. First-ever catch of a material pays double; payouts taper to ~50% once the Science mission is already complete. Also has an 18% chance per catch to turn up a bonus repair material, capped per voyage. | Crew |
| !sub steer <deeper|shallower> | Vote to shift the sub's depth zone — advances the Navigation track. Deeper zones spawn more valuable creatures but hunting there hits the hull harder on a loss. | Crew |
| !sub map | Navigation-only. Costs AP/SP, banks safe-passage charges that soften (not erase) the deep-water hunt-loss hull penalty for the next few losses. | Navigation only |
| !sub hunt [#] | Fight a roaming creature — win to harvest it for salvage, lose and the hull takes a hit. Win chance is driven by rarity, the creature's HP, class-affinity match, and Officer/Chief military rank. 5% crit chance on a win (double salvage), 5% fumble chance on a loss (creature flees, extra hull damage). First-ever harvest of a species pays double; payouts taper to ~50% once the Military mission is already complete. Defaults to the most recently summoned creature if no number given. | Crew |
| !sub scan [#] | Analyze a roaming creature, revealing its stats, salvage value, and your personal hunt odds (class + rank factored in) in chat. Required before it can be attached as a component. | Crew |
| !sub repair | Spend banked materials + a small fee to heal the sub's hull. A Cook performing the repair heals extra hull from the same materials. | Crew |
| !sub attach <creature#> <slot#> | Mount a harvested-and-scanned creature as a permanent component, consuming its salvage value for a passive sub bonus. | Crew |
| !sub codered [type] | Trigger a Code Red emergency (galley_fire, hull_breach, kraken_grapple, or engine_bloom). | Mods+ |
| !sub allhands | Respond to an active Code Red — always free, no cooldown. | Crew |
| !sub components | Lists the sub's currently attached components and their effects. | Everyone |
| !sub status | Shows the current voyage, depth zone, hull, crew count, roaming creatures, mission progress, and any active Code Red. | Everyone |
| !sub me | Shows your class, rank, Action Points, held loot value, and lifetime stats. | Crew |
| !sub auction | Lists the earliest-closing open Auction House listings — item, rarity, current bid, and Buy It Now price. | Everyone |
| !sub bid <#> <SP> | Place a bid on an open auction. Must beat the current bid by at least the minimum increment. Outbid players are refunded automatically. Pauses while a voyage is underway — also available on the Auction House page. | Everyone |
| !sub buynow <#> | Skip the wait and buy an auction outright at its Buy It Now price. Pauses while a voyage is underway — also available on the Auction House page. | Everyone |
| !sub collection | Lists the exclusive rare/legendary items you personally own — permanent, 1-of-1 forever. | Everyone |
| !sub help | Prints a quick command summary in chat. | Everyone |
| !sub howtoplay | Links this how-to-play page in chat. | Everyone |
!sub status always reflects the current voyage.