AI Kills
A voyage is a single, standalone run — it starts when the host opens boarding and ends when the sub either docks successfully or is declared a failure. Nothing carries over between voyages except what you salvage.
The host can optionally set each voyage in a named ocean region — a bit of flavor and setting, purely cosmetic (it doesn't change depth zones, what spawns, or the odds of anything). Every region the crew has ever explored is tracked on the public Ocean Map, alongside how many voyages (and how many successes) each one has seen.
Unlike ocean regions, a voyage theme (host-assigned at creation, default: none) actually changes what's down there — themed creatures show up more often once the crew reaches the deepest depth zone. Some themed voyages go further: the host can configure a chain of one or more guaranteed boss encounters that fight it out at max depth the moment the crew arrives, fought with the normal !sub hunt/!sub scan commands. Clear the whole chain and a treasure chest creaks open — crack its combination (2-4 digits, host-configurable) with !sub crack (Mastermind-style "locked/loose" hints, shared guesses across the whole crew) to split a Sawpoints reward and award an exclusive 1-of-1 item to whoever lands the winning guess. Track guesses and coordinate the crew's deductions on the Crack the Chest page.
Boarding costs Sawpoints (Bonus SP is spent first, then regular SP). The fee scales up as the sub racks up more successful voyages over time — the crew's reputation (and the cost of a seat) grows with every successful run. Subscriber and VIP discounts stack:
| Discount | Amount |
|---|---|
| Twitch Subscriber | 10% off |
| AiKillsBand.com VIP | 10% off |
| Both (stacked) | 20% off |
Missed the boarding window? You can still board late after the sub departs, at a markup — the host can also close late boarding entirely for a given voyage. Exact costs are set per voyage by the host and shown with !sub status.
Most in-voyage action costs are covered by Action Points (AP) first, if any are banked, then Bonus SP, then regular SP — AP is earned just by playing (songs, listens, hunts, and more) and exists purely to cut down how much Sawpoints a voyage actually costs you. Boarding fees and Auction House purchases are the exception — both are Sawpoints-only (Bonus SP first, then SP) and can't be covered with AP.
Pick a class when you board with !sub board <class>. Most actions are open to everyone regardless of class, and working in your profession earns full credit toward your rank — working outside it still counts, just at 25% weight (10% for Historian's log/review/rate). You can switch classes mid-voyage with !sub class <class> for a small cooldown-gated fee — except Cook, which can only be joined at boarding, and whose !sub cook/!sub bake commands only work for the crew member actually holding that class.
!sub hunt — fight exotic marine life summoned by songs. Winning harvests the creature for salvage and advances the Military track. Hunting a creature that shares your class gives a small odds boost. Buy a "weapon" bait from the Store (e.g. Rusty Cutlass, Loaded Cannon) and arm it to hit an active depth-5 boss harder on your next landed swing.!sub board mil!sub fish and !sub scan — gather materials and analyze creatures to reveal their stats. Both advance the Science track. Materials have a rarity (common/uncommon/rare/legendary) that sets how likely they are to turn up, independent of their SP value. Science-only !sub bioheal mid-boss-fight draws on the guardian's own biochemistry to patch the hull without spending materials — a 10-minute cooldown and an escalating Sawpoints cost keep it a supplement to !sub repair, not a replacement.!sub board sci!sub steer — push the sub into darker, deeper water. Advances the Navigation track and unlocks tougher creatures worth genuinely more salvage — but deep water is dangerous, and a lost fight down there hits the hull harder. Navigation-only !sub map (small AP/SP cost) banks safe-passage charges that soften — not erase — that extra risk on the next few deep-water hunt losses. Mid-boss-fight, !sub vibe has a 50/50 chance to pacify the guardian and freeze !sub hunt against it crew-wide for 1-5 minutes — a breather for repairs, at a cost that climbs each time it lands and a 20-minute lockout afterward.!sub board nav!sub log, !sub review, and !sub rate — chronicle the voyage instead of fighting for it: log noteworthy events, write a review of a crew member's run, or rate the current song 1-10 (up to 2 decimal places). All three are free — no AP/SP cost — but naturally rate-limited (one review per crew member, one rating per song), which makes Historian the slowest track to rank up even at full credit. A ranked Historian's discount and salvage bonus benefit the whole crew, and stack across multiple Historians, up to a cap. Support-class slots (Historian + Cook combined) are limited: need 3 other crew for the first slot, +1 more every 10 crew after that.!sub board hist!sub cook and !sub bake — Cook-only commands nobody else can use, each costing AP (then SP) like most other actions. !sub cook consumes a few held fish (actual fish only, not raw materials — the catalog flags which is which) to mint bonus AP for the whole crew, at a deliberately lossy rate so it's never just free money over banking the fish for salvage. !sub bake turns a held rare or legendary fish into a dessert worth more SP, with the bonus scaling from 1.3x at Squab up to 2x at Admiral — and separately has a rank-scaled 20-90% chance to also mint a bonus copy of the source fish straight into the Auction House, on top of the normal dessert. Unlike every other class, Cook can only be joined at boarding — no switching into it mid-voyage — and shares Historian's support-slot pool.!sub board cookRanks are earned per class from XP. Check yours with !sub me.
Chief and higher ranks get an escalating Military hunt win-chance edge plus a bigger boarding fee discount for that class. Commanders and Admirals also get a personal critical-hit edge while hunting.
Historian ranks work differently: instead of personal combat perks, ranked Historians reduce boarding fees and boost salvage payouts for everyone aboard, stacking with other Historians up to a 15% cap on each.
Cook rank sets your !sub bake payout — the dessert value bonus climbs from 1.3x at Squab to a flat 2x at Admiral, one rank one step at a time. A Rare-fish dessert also has a rank-scaled chance (5% at Squab, up to 20% at Admiral) to turn out "super unique" — Legendary instead, with an extra 1.5x value bonus on top. Separately, every bake also rolls a rank-scaled 20% (Squab) to 70% (Admiral) chance to mint a bonus copy of the source fish into the Auction House — the Cook spec tree's Second Serving node can push that up to a hard 90% cap.
Once underway, boarded crew spend a small amount of Sawpoints (or Action Points, if any are banked) on each action to push the mission forward:
!sub fish — search for salvageable materials on the ocean floor. Advances Science and adds to your held loot. Which material you get is weighted by rarity (60% common / 25% uncommon / 12% rare / 3% legendary) — a legendary find is genuinely uncommon, not just worth more. The very first time anyone ever catches a given material, that catch pays double as a discovery bounty. Each catch also has a small chance to turn up a bonus repair material (capped per voyage), so Science isn't purely dependent on songs for repair supply.!sub steer <deeper|shallower> (or <down|up>) — vote to shift the sub's depth zone. Advances Navigation; enough net votes in one direction actually moves the zone. Navigation-only !sub map banks safe-passage charges that soften the hull damage penalty on the next few deep-water hunt losses.!sub hunt [#] — fight a roaming creature. Win and it's harvested for salvage + advances Military; lose and you just lose the action's cost, nothing worse. Fighting a creature whose species affinity matches your class gives a small win-chance bonus, and tougher wins (lower odds going in) pay out bonus Action Points. There's a 5% chance of a critical hit on a win (double salvage) and a 5% chance of a fumble on a loss (the creature flees for good, and the hit hurts more) — and the very first harvest of a given species, ever, pays double. First-ever discoveries and every crit/fumble get called out in chat.!sub scan [#] — analyze a roaming creature, revealing its HP, aggression, salvage value, your personal hunt odds (factoring in your class and rank), and a baseline odds breakdown for the class-affinity match vs. everyone else, so the crew can tell who has the edge without everyone scanning it themselves. Advances Science.Songs fuel the crew — and summon the deep. When the host logs a song with !sub song <title> by <artist> <twitch-username> <link> (use (NO-TWITCH) in place of the username if the artist has none), it mints Action Points (AP) for every boarded crew member (spent before Sawpoints on any action) and has a chance to summon an exotic creature from the depths, generated deterministically from that specific song — the Encounter Overlay and admin panel both show which song (and artist, if given) surfaced it. Deeper depth zones (reached by steering) summon tougher creatures worth genuinely more salvage — but a lost fight against something from the depths chips the hull harder.
The artist of the song can talk back with !sub songinfo <message>. Verified by matching Twitch username against the song's artist tag, they can post up to 3 "Artist Says" messages per play (shown on that voyage's Voyage Log page) — no need to be boarded crew. Each message also mints some of the crew's prepared repair materials (see below) into the shared bank — a full roll on the 1st message, 25% less on the 2nd, 50% less on the 3rd — a bit bigger if the artist happens to be boarded crew too.
Boarded crew can prepare repair materials with !sub passive components. Any class can use it (Navigation gets a cost discount and a bigger yield) on a per-crew-member cooldown plus a short shared cooldown so multiple crew can't spam it back-to-back. It only stockpiles raw materials into a pending pool, not the shared bank directly — only the song's verified artist can mint that pending stock into the bank !sub repair spends from, via !sub songinfo. Refuses (without charging) once the pending pool hits its cap — meant as a buffer so a hard-hit hull between songs doesn't leave everyone standing around waiting for the next mint.
React to the music with !sub listen <comment>. Anyone aboard can leave one reaction per song — it's a 50/50 coin flip whether it mints a small amount of bonus AP (1 up to the voyage's listen cap), but every comment gets logged as part of that song's marine discovery record either way. Made a typo? Re-run the command once to fix it (the AP coin flip isn't re-rolled). Missed the window before the next song started? !sub listenlast reacts to the previous song instead. !sub rate/!sub ratelast follow the same once-per-song-plus-edit rules and roll the same 50/50 AP coin flip, just capped at half of listen's AP.
Once a mission track is complete, its payouts taper off. You can keep fishing or hunting after Science/Military hit their target — it still works and still nets salvage — but the payout drops to about half. It's more efficient to spread effort across all three tracks than to grind one past its goal.
All three mission tracks complete by the time the host docks. Every crew member's salvaged loot sells for Sawpoints, paid straight to your balance.
The sub docks with any mission track incomplete. All salvage gathered that voyage is forfeited — nothing sells, nothing carries over. Boarding fees are not refunded on a failed voyage.
!sub abort it instead — boarding fees are refunded and nothing is forfeited.
Every successful voyage's salvaged fish and materials also restock a house-owned Auction House — a between-voyage way to spend Sawpoints.
!sub auction — see what's currently listed, then !sub bid <#> <SP> to bid, or !sub buynow <#> to skip the wait and buy it outright. You can also bid and buy directly on the Auction House page — handy if chat isn't cooperating.!sub collection — check which exclusive items you personally own.The sub itself persists across voyages — its hull, components, and banked raw materials all carry over, win or lose the mission tracks isn't the only thing at stake.
!sub repair — spend banked materials (gathered from songs, with a small bonus chance from !sub fish) plus a small Sawpoints cost to heal the hull. A Cook aboard performing the repair heals extra — "cooking" the materials into a more effective patch.!sub bioheal — Science-only, and only while a depth-5 boss fight is underway: the wounded guardian bleeds a compound Science can refine into hull sealant, no materials required. 10-minute cooldown per player, and each charge costs more Sawpoints than the last this voyage — a supplement for when materials run short, not a replacement for !sub repair. Grants bonus Action Points on a successful heal.!sub vibe — Navigation-only, and only mid-boss-fight: a 50/50 chance to pacify the guardian and freeze !sub hunt against it, crew-wide, for a random 1-5 minutes — breathing room to repair without taking more hunt-loss hull damage. A successful vibe costs more Sawpoints each time it lands (a failed roll doesn't raise the price), and locks out any further vibe for 20 minutes.!sub attach <creature#> <slot#> — permanently mount a harvested-and-scanned creature as a component, giving the sub a passive bonus (hull damage reduction, bonus Action Points per song, or better creature spawn odds) at the cost of its salvage value.!sub allhands to help respond before the timer runs out, or the hull takes damage.| Voyage | Outcome |
|---|
| Crew Member | Rank | Salvage |
|---|
| Command | What it does | Who | Cost |
|---|---|---|---|
| !sub abort | Cancel the voyage early and refund everyone's boarding fee. | Broadcaster only | Free |
| !sub crewbonus <AP|BSP|SP> <amount> | Grant a flat bonus amount to every crew member currently boarded on the active voyage (not split — everyone gets the full amount). | Broadcaster only | Free |
| !sub depart | Close boarding — the sub heads underway and mission tracks begin. | Broadcaster only | Free |
| !sub dock | Resolve the voyage — success pays out salvage, failure forfeits it. | Broadcaster only | Free |
| !sub song <title> by <artist> <twitch-username> <song-link> | Log a song being played. Mints Action Points and salvageable materials for the crew. The twitch-username slot verifies that artist to unlock !sub songinfo for them — use the literal (NO-TWITCH) there if the artist has none. The link (e.g. a YouTube URL) gets attached too and shown wherever the song is referenced. Blocked if it exactly repeats the previous song and artist back-to-back — use !sub songrepeat instead. | Broadcaster only | Free |
| !sub songrepeat <title> by <artist> <twitch-username> <song-link> | Same as !sub song, but bypasses the back-to-back repeat guard for the rare case where the same song really is being logged twice in a row. | Broadcaster only | Free |
| !sub songinfo <message> | "Artist Says" — post up to 3 flavor messages for the currently playing song (shown on that voyage's Voyage Log page). Restricted to the artist of that song, verified by Twitch username against the song's artist tag; doesn't require being boarded. Each message mints some of the crew's prepared materials into the shared bank — a full roll on the 1st message, 25% less on the 2nd, 50% less on the 3rd (bigger if the artist is also boarded crew) — capped by both what's pending and the bank's remaining room. | Verified song artist only | Free |
| !sub passive components | Prepares raw repair materials into a pending pool — not the shared bank directly. Navigation gets a 50% cost discount and 50% bigger yield. Per-crew-member cooldown plus a short shared cooldown across the whole crew. Refuses (no charge) once the pending pool hits its cap. Only the verified song artist's !sub songinfo mints pending stock into the bank !sub repair spends from. | Any class | AP/SP |
| !sub spawnchest | Spawn a one-hit creature guarding a locked treasure chest. Beating it (!sub hunt) pays out normal salvage as usual, plus drops a chest — !sub crack it open like a boss chest, except the reward is materials only (no SP/BSP/AP, no exclusive item), banked straight into the sub's shared repair-material pool. | Broadcaster only | Free |
| !sub start [name] | Open boarding for a new voyage. | Broadcaster only | Free |
| !sub timeout <user> <minutes> | Blocks every !sub command from that user (even read-only ones like !sub me/!sub status) until the timeout expires — for a crew member who isn't behaving. | Broadcaster only | Free |
| Command | What it does | Who | Cost |
|---|---|---|---|
| !sub codered [type] | Trigger a Code Red emergency (galley_fire, hull_breach, kraken_grapple, or engine_bloom). | Mods+ | Free |
| Command | What it does | Who | Cost |
|---|---|---|---|
| !sub buy rusty-cutlass !sub buy loaded-cannon | Buy a "weapon" bait from the Store — see !sub store for current prices. Anyone can buy/arm it, but the damage boost only actually applies if you're boarded Military the instant a boss hit lands. | Military only (effect) | SP |
| !sub bait rusty-cutlass !sub bait loaded-cannon | Arm a bought weapon bait — its charge silently boosts your next landed hit against an active depth-5 boss. Only one bait per effect type armed at once, but unused charges carry over. | Military only (effect) | Free |
| Command | What it does | Who | Cost |
|---|---|---|---|
| !sub bioheal | Science-only, and only while a depth-5 boss fight is active: draws on the wounded guardian's own biochemistry to patch the hull, no materials needed. 10-minute cooldown per player, and each use this voyage costs more Sawpoints than the last. Grants bonus Action Points on top of the heal. | Science only | AP/SP |
| Command | What it does | Who | Cost |
|---|---|---|---|
| !sub map | Navigation-only. Banks safe-passage charges that soften (not erase) the deep-water hunt-loss hull penalty for the next few losses. | Navigation only | AP/SP |
| !sub vibe | Navigation-only, and only while a depth-5 boss fight is active: 50/50 chance to pacify the guardian and freeze !sub hunt against it, crew-wide, for a random 1-5 minutes. A successful vibe costs more Sawpoints each time it lands (a failed roll doesn't raise the price) and locks out any further vibe, by anyone, for 20 minutes. | Navigation only | AP/SP |
| Command | What it does | Who | Cost |
|---|---|---|---|
| !sub bake | Cook-only. Consumes the best held rare/legendary fish, turns it into a dessert worth more SP — the bonus scales with Cook rank (1.3x-2x), and a Rare source has a rank-scaled chance to turn out Legendary instead. Also has a separate rank-scaled 20-90% chance to mint a bonus copy of the source fish into the Auction House, on top of the normal dessert. Advances the Cook track. | Cook only | AP/SP |
| !sub cook | Cook-only. Consumes 3 held fish (actual fish, not raw materials) for a shared AP boost split across the whole boarded crew, at a lossy conversion rate. Advances the Cook track. | Cook only | AP/SP |
| Command | What it does | Who | Cost |
|---|---|---|---|
| !currentsong | Shows the title (and artist/link, if given) of the most recently logged song — works even between voyages. Not "!sub"-prefixed. | Everyone · 60s shared cooldown | Free |
| !lastsong | Shows the song logged just before the current one. Not "!sub"-prefixed. | Everyone · 60s shared cooldown | Free |
| !sub + <crew member> | Thumbs-up a currently-boarded crewmate's performance. Multiple votes on the same person are allowed over a voyage, 120s cooldown per person you're voting on (voting on someone else isn't affected). Can't vote on yourself. See !sub performance for the running tally. | Crew | Free |
| !sub - <crew member> | Thumbs-down a currently-boarded crewmate's performance. Same rules as !sub + above. | Crew | Free |
| !sub allhands | Respond to an active Code Red — no cooldown. | Crew | Free |
| !sub attach <creature#> <slot#> | Mount a harvested-and-scanned creature as a permanent component, consuming its salvage value for a crew-wide passive sub bonus and a rarity-scaled XP reward (bigger than a normal action — more for rarer creatures). The alternative — leaving it unattached — pays you its full salvage value personally at dock instead, and for select species can also restock the Auction House for anyone (including you) to later win and grow in the Aquarium. | Crew | AP/SP |
| !sub auction | Lists the earliest-closing open Auction House listings — item, rarity, current bid, and Buy It Now price. | Everyone | Free |
| !sub bait <item-code> | Arm a purchased bait — its charges apply automatically to your next !sub fish/!sub hunt rolls. Only one bait per effect type can be armed at once, but unused charges carry over rather than being lost when you arm another. | Everyone | Free |
| !sub bid <#> <SP> | Place a bid on an open auction. Must beat the current bid by at least the minimum increment. Outbid players are refunded automatically. Pauses while a voyage is underway — also available on the Auction House page. | Everyone | SP |
| !sub board <mil|sci|nav|hist|cook> | Pay the boarding fee and join the crew as your chosen profession. Chiefs get a boarding discount in that class, stacking with subscriber/VIP discounts and any boarded Historians' bonus. Historian/Cook slots share one combined limit based on crew size. | Everyone | SP |
| !sub buy <item-code> [qty] | Buy bait, food, or a decoration/furnishing from the Store. Also available on the Store page. | Everyone | SP (BSP OK for decorations/furnishings only) |
| !sub buynow <#> | Skip the wait and buy an auction outright at its Buy It Now price. Pauses while a voyage is underway — also available on the Auction House page. | Everyone | SP |
| !sub class <mil|sci|nav|hist> | Switch professions mid-voyage (cooldown applies). Switching to Historian is still subject to the shared slot limit. Cook can't be switched to — board-only. | Crew | SP |
| !sub collection | Lists the exclusive rare/legendary items you personally own — permanent, 1-of-1 forever, as long as you stay active. The "Game Warden" auto-sells-back (full SP payout, fish only) any exclusive-tier item owned by an account that goes a full year with no gameplay action of any kind — any action resets the clock. Current Twitch subscribers and AiKillsBand.com VIPs are fully shielded from this regardless of activity, for as long as either status stays active. Check your Inventory page for a warning if you're getting close. | Everyone | Free |
| !sub components | Lists the sub's currently attached components and their effects. | Everyone | Free |
| !sub crack <code> | Guess a treasure chest's lock combination (2-4 digits, host-configurable, no spaces) — unlocks on a themed voyage after its depth-5 boss chain is defeated, or whenever a broadcaster-spawned !sub spawnchest guardian is beaten. Mastermind-style feedback ("X locked, Y loose"), shared guess pool across the crew. Solving a boss chest splits a Sawpoints reward across everyone boarded and awards an exclusive item to whoever lands the winning guess; solving a spawnchest chest instead banks a random amount of one raw material into the sub's shared pool — no SP/BSP/AP or exclusive item. Track guesses and coordinate on the Crack the Chest page. | Crew | Free |
| !sub feed <fish # or name> <food-code> | Feed an owned Aquarium fish once per day with purchased food for XP. Consecutive daily feeds build a streak that boosts XP gained, your highest voyage class ranks add an extra stacking XP bonus (only meaningful from Master Chief up), and reacting/rating live on stream (!sub listen/rate, once per song, 50/50 chance) drops bonus XP into a random Aquarium fish too. Stacking all three, level 1 to 100 can drop from ~3 years down to roughly a year for a heavily engaged, top-ranked player — none of it can be farmed off-stream. Leveling up can promote a fish's rarity (common→uncommon guaranteed at level 10; uncommon→rare, rare→legendary, and rare/legendary→mythic are increasingly rare rolls at higher levels, with level 100+ costing noticeably more XP per level than below it). Also available on the Aquarium page. | Everyone | Free |
| !sub fish | Search for salvageable materials, weighted by rarity (60/25/12/3% common/uncommon/rare/legendary) — advances the Science track. First-ever catch of a material pays double; payouts taper to ~50% once the Science mission is already complete. Also has an 18% chance per catch to turn up a bonus repair material, capped per voyage. | Crew | AP/SP |
| !sub help | Prints a quick command summary in chat. | Everyone | Free |
| !sub hint [class] | Get a quick strategy tip for a class (mil/sci/nav/hist/cook), or a random one if no class given. | Everyone | Free |
| !sub howtoplay | Links this how-to-play page in chat. | Everyone | Free |
| !sub hunt [#] | Fight a roaming creature — win to harvest it for salvage, lose and the hull takes a hit. Win chance is driven by rarity, the creature's HP, class-affinity match, and Officer/Chief military rank. 5% crit chance on a win (double salvage), 5% fumble chance on a loss (creature flees, extra hull damage). First-ever harvest of a species pays double; payouts taper to ~50% once the Military mission is already complete. Defaults to the most recently summoned creature if no number given. | Crew | AP/SP |
| !sub listen <comment> | React to the currently playing song — a 50/50 chance at bonus AP, and your comment is logged as part of that song's marine discovery. Once per song, plus 1 free edit (re-run the command to fix a typo — doesn't re-roll the AP chance). Also rolls a separate, independent chance at bonus XP for a random fish in your Aquarium (see !sub feed) — at most one such roll per song across !sub listen/listenlast/rate/ratelast combined, live-only. | Crew | Free |
| !sub listenlast <comment> | Same as !sub listen, but reacts to the song played before the current one — for when a new song gets logged before you finish reacting to the last one. | Crew | Free |
| !sub log <entry> | Chronicle a voyage event for the record. Advances the Historian track. Rate-limited by the normal action cooldown. | Crew | Free |
| !sub me | Shows your class, rank, Action Points, held loot value, and lifetime stats. | Crew | Free |
| !sub name <fish # or name> <new name> | Give one of your Aquarium fish a custom name. | Everyone | Free |
| !sub performance | Shows the top 3 and bottom 3 crew by net !sub +/- votes for the current (or, if none is active, most recently docked) voyage. | Everyone · 120s shared cooldown | Free |
| !sub rate <1-10> | Rate the currently playing song, up to 2 decimal places (e.g. 7.31). Advances the Historian track, and a 50/50 chance at bonus AP — same odds as !sub listen, but capped at half the AP. Once per song, plus 1 free edit (re-run the command to fix a typo — doesn't re-award XP or re-roll the AP chance). Shares the same per-song Aquarium XP bonus roll as !sub listen (see !sub feed) — at most one per song across all four commands. | Crew | Free |
| !sub ratelast <1-10> | Same as !sub rate, but rates the song played before the current one — for when a new song gets logged before you finish rating the last one. | Crew | Free |
| !sub repair | Spend banked materials to heal the sub's hull. A Cook performing the repair heals extra hull from the same materials. | Crew | AP/SP + materials |
| !sub review <crew member> <note> | Write up a crew member's standout moment. Advances the Historian track. Once per crew member per voyage. | Crew | Free |
| !sub scan [#] | Analyze a roaming creature, revealing its stats, salvage value, your personal hunt odds (class + rank factored in), and a baseline odds breakdown for the affinity-matched class vs. everyone else. Required before it can be attached as a component. | Crew | AP/SP |
| !sub status | Shows the current voyage, depth zone, hull, crew count, roaming creatures, mission progress, and any active Code Red. | Everyone | Free |
| !sub steer <deeper|shallower> (or <down|up>) | Vote to shift the sub's depth zone — advances the Navigation track. Deeper zones spawn more valuable creatures but hunting there hits the hull harder on a loss. | Crew | AP/SP |
| !sub store | Shows the 3 newest items added to the Store, with prices, plus a link to the full Store page for everything else and !sub buy codes. | Everyone | Free |
| !sub tank | Lists your Aquarium fish with their tank number, name, level, and rarity — use the number with !sub feed/!sub name. | Everyone | Free |
!sub status always reflects the current voyage. AP = Action Points, SP = Sawpoints. Paid actions spend AP first (if listed), then SP. Bonus Sawpoints (BSP) can't be used for any of these — BSP is cosmetics-only, spendable on Decorations/Home Furnishings in the Store.