AI Kills AI Kills
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Everything we've shipped for AI Kills Band, in plain English
778
Updates Shipped
228
Updates This Month
778
Updates This Year
137
Songs Released
70
Pages On The Site
22
Playable Games
v1.0.835
Cleared out eight old promo videos that were still sitting on the web server despite having been moved to our CDN or retired entirely -- about 39MB of dead files, tidying up the site.
v1.0.834
Housekeeping on the notes behind the last server tuning change, after spotting that some old promo videos had been listed as a factor when they had actually been moved off to the CDN a long time ago.
v1.0.833
A follow-up tuning pass on the server after the big speed fix -- giving the site a bit more room to serve videos, images and audio at the same time without them queueing up behind each other.
v1.0.832
Tracked down the real cause of the 504 timeouts that have been hitting the site during streams. The live Submariner data feed -- the one powering the stream overlays and the live section of the Submariner page -- was rebuilding itself from scratch for every single viewer, several times a minute, even though everyone receives exactly the same information. It now builds once and is shared, so the site's workload no longer grows with the size of the audience: 200 viewers cost the same as 5. Also stopped the Kong Climb overlay from quietly polling around the clock when no game is running, and made the Twitch bot back off gracefully when the site is struggling instead of retrying hard enough to keep it down.
Submariner →
v1.0.831
Cut a pile of repeated database lookups the Twitch bot was triggering on every single chat award, which had been adding load during busy streams.
v1.0.830
Further work on the 504 timeouts during live streams.
v1.0.829
The Military/Science/Navigation mission targets on a voyage's Edit Settings form are now highlighted in yellow, so they're much harder to miss in a long form.
Submariner →
v1.0.828
First fix for the intermittent 504 timeouts on the site during streams.
v1.0.827
Solo Quest progress now only counts when a hunt actually resolves -- a won or lost fight -- rather than in cases where the fight never really happened.
Submariner →
v1.0.826
Fixed quest turn-in being blocked while a voyage was still boarding. Turning in now stays open right up until the voyage actually docks.
Submariner →
v1.0.825
A lot more Solo Quest variety -- three new quest lines for every class (Wheel Spin, Change of Orders, Depth Survey), so low-rank crew stop seeing the same handful of offers over and over.
Submariner →
v1.0.824
Fixed Solo Quests refusing to start for crew who were already aboard a voyage that hadn't departed yet -- you can now pick up quests from the moment you board, and the error message no longer tells you to do something you'd already done.
Submariner →
v1.0.823
Sped up the admin side of the site by cutting database work that every page load was paying for and almost none of them used.
v1.0.822
Follow-up fix to v1.0.821 -- the Submariner stream overlay's Recent Catch panel could still show an old catch even after Deep Sea Fishing was properly ended. It's now correctly tied to whether a session is actually active.
v1.0.821
Fixed the Submariner stream overlay showing stale Deep Sea Fishing data -- an abandoned session could get stuck 'active' forever with nothing to close it out. It now auto-expires after a set number of hours so this can't happen again.
v1.0.820
Rebalanced building construction times -- no building's next level can ever take longer than 3 years now (previously uncapped and could reach centuries), and your Character Level now speeds up every build by up to 30%.
Visit your Buildings →
v1.0.819
Fixed: Aquarium tank tiers (Small/Medium/Large/Small Pond/Large Pond) can now only ever be owned once each, closing a loophole where reaching a tank's required rank in multiple classes let you buy several of the same tank.
Visit the Store →
v1.0.818
New: !sub mining can now also turn up Pumpkin Seeds during October -- spend them alongside BSP/SP at the Store on Halloween-only cosmetics: a Backyard Pumpkin Patch and Ghostly Decorations for the Buildings scene, plus a Spooky Aquarium Frame and Jack-O-Lantern Light for your tank. Buyable in October only, but once you own one it shows off every October and November.
Visit the Store →
v1.0.817
Halloween-exclusive fish now actually slot into any class's power slot during October/November (you still need your own rank in that class) -- and they show off a distinctive orange border and pumpkin badge in your Aquarium.
Check your Aquarium →
v1.0.816
New every-October event: the Halloween Pumpkin Patch! !sub fish now has a chance to also turn up a sea pumpkin -- fish, rate, listen, and get your own songs played to earn Unlocks, then thrash your pumpkins open on the Pumpkin Patch page for prizes ranging from Sawpoints to rare Halloween-exclusive fish. Any pumpkins left unopened past the season disappear, so don't let them pile up!
Visit the Pumpkin Patch →
v1.0.814
Fixed on the Buildings page: the Promo Blimp now properly blocks a building's name label from view when it flies in front of it, instead of the text always showing through on top.
v1.0.813
Fixed Pumpkin Thrash: the difficulty buttons stopped working after your first game -- you can now play as many rounds in a row as you want.
v1.0.812
Pumpkin Thrash moved into the Playtester area -- playtesters can now play it and give feedback, spending PSP (the practice currency) instead of real SawPoints.
v1.0.811
Submariner: new !sub depth command for Navigators -- check the sub's real depth gauge and get a shot at discovering a secret, guarded node loaded with better-than-normal loot.
v1.0.810
Submariner: each region now has secret Depth Zone logs on the Depth Map that only unlock while the sub is actually at that depth during a live voyage -- otherwise they stay locked and blurred.
v1.0.809
Submariner: queued future shows can now be edited in place, and the Next Voyage Promo steps aside to show the current live voyage while one is happening -- it comes back automatically once that voyage ends.
v1.0.808
Submariner: the Next Voyage Promo can now hold an unlimited queue of future shows -- once the currently-showing voyage's boarding time passes, the next one in line automatically takes its place.
v1.0.807
Ocean Regions admin: saving a depth chart no longer closes the region editor or reloads the page -- it now saves in place with a quick Saved confirmation.
v1.0.806
Ocean Regions admin: each region now also has an overall depth chart image and summary covering all 5 depths at a glance, alongside the per-depth breakdowns.
v1.0.805
Ocean Regions admin: each region can now have its own chart image and detailed writeup for every depth level, and the region editor now opens in a proper, easier-to-read window instead of a cramped inline panel.
v1.0.804
Creature Lab: fusion fish now glow lime green, and mixing one in gives a shot at a double-power-slot result -- plus a higher Laboratory level now speeds up and boosts the odds of every fusion. Also fixed the Promo Blimp: clicking it now opens the ad link, and its far side no longer shows the banner backwards.
v1.0.803
The Next Voyage Promo countdown now ticks live down to the second, its How To Play placement wraps neatly beside the text, and the Solo Quests page got its own Info panel with quest tips.
v1.0.802
Behind-the-scenes admin tooling improvement -- no player-facing changes.
v1.0.801
Admins can now reuse an already-hosted image for the Next Voyage Promo instead of always uploading a fresh copy.
v1.0.800
Submariner now shows a real-time countdown to the next voyage right in the info drawer and at the top of How To Play, so you always know when boarding begins.
v1.0.799
Fixed some hard-to-read white input fields on an internal admin page.
v1.0.798
Fixed a bug where reordering the Recording Studio music model list sometimes did not actually save the new order.
v1.0.797
Reordering the Recording Studio music models now updates instantly in place instead of reloading the page.
v1.0.796
Admins can now reorder the Recording Studio music model list with a click instead of it only being set when a model is first added.
v1.0.795
Mureka music generation now uses up its remaining direct credits first, then switches over automatically once those run out -- no interruption either way.
v1.0.794
Mureka music generation in the Recording Studio now runs through a different backend so it can be topped up reliably going forward.
v1.0.793
Recording Studio tracks generated with Mureka now show their real song length, same as tracks from every other model.
v1.0.792
Mureka joins the Recording Studio as a new AI music provider, with every one of its model versions available to pick from once enabled.
v1.0.791
Linking your Twitch account on your profile now works right away for wagers, purchases, and Sawpoints, even if you have never chatted on stream before -- no more waiting to be seen by the bot first.
v1.0.790
The Daily Wheel now pops up on its own once a day when you have a spin ready, instead of only showing up when you click the wheel icon.
v1.0.789
Admins can now attach a Promo Blimp banner to media that is already hosted somewhere instead of always uploading a fresh file.
v1.0.788
Daily Wheel themes can now be attached to their own alternate prize odds instead of always sharing the same set -- admins can build and swap in different payout tables per theme.
v1.0.787
Adding a Daily Wheel theme now has a Pick button next to Pointer Emoji that pops open a picker with music and alien/UFO icons to choose from -- no more typing emoji by hand.
v1.0.782
Fixed a bug where uploading a track with an apostrophe in the title or filename (like a song called "Don't Stop") could fail to upload.
v1.0.776
Recording Studio track list redesigned: cleaner layout, a play button that actually matches the theme, and song length shown right up front.
Try the Recording Studio →