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Everything we've shipped for AI Kills Band, in plain English
1,706
Updates Shipped
550
Updates This Month
1,706
Updates This Year
134
Songs Released
87
Pages On The Site
v1.0.907
Built out Slotober Slot #1 of 6 behind the scenes, ahead of its October reveal.
v1.0.906
Prepared seasonal game promotions.
v1.0.905
Refined the casino Rewards Card tier progression.
v1.0.904
Added the player card number to the Rewards Desk card.
v1.0.903
Deep Blue balances now update as soon as a spin begins.
v1.0.902
Deep Blue now shows measured community payback statistics.
v1.0.901
Improved the layout of Deep Blue history statistics.
v1.0.900
Added payback statistics to Deep Blue history.
v1.0.899
Connected Deep Blue information and statistics controls.
v1.0.898
Fixed missing fish and reef visuals after Deep Blue spins.
v1.0.897
A third slot machine just opened at Fish Dock Casino: Submariner: Deep Blue. Five reels, ten paylines, and three mystery bonuses -- Reef Rush free spins, Sunken Treasure picks, and the Pearl of the Deep prize wheel. Unlocked at Casino level 10, wagers real SP.
Submariner →
v1.0.896
Updated the promo video at the top of the home page with a fresh clip.
v1.0.895
Fixed fusion fish Power Slots: a 2-power-slot fish now grants two genuinely different perks instead of one perk doubled. Each class has its own pair (e.g. Military: Hunt Win Chance + Boss Crit Chance), all tunable separately for admins.
v1.0.894
While you're boarded on the Submariner voyage, playing TD Dice, Music Slots, Lyrics Poker, or Predictions now also builds progress toward your Fish Dock Casino Player's Card -- a second, faster path toward Fish Dock Casino VIP. Both reward card pages explain how it works and show your live boarded status.
v1.0.893
Follow-up fix: the Fish Dock Casino admin panel still showed old wording ("lifetime wagered", "top 2 tiers") from before last update's rolling-365-day tier rework, and had no way to change which tier grants VIP without editing the database directly. Both fixed.
v1.0.892
Fish Dock Casino Player's Card overhaul: added more tiers (Sandbar up through Mythic Depths), tier progress now tracks your last 365 days of play instead of all-time, and your highest tier is protected for a full year so you have time to requalify before it drops. VIP Services now starts at the Kraken tier (250,000 SP wagered in a rolling year) and comes with a new perk: VIP players can bet up to 5x the normal max bet on Space Keno and Slots.
v1.0.891
Fixed a bug in the Casino Slots (both Classic Reels and Your Aquarium) where a WILD symbol landing before a matching symbol wasn't being counted, so some wins involving a wild -- like a wild next to a Plum -- paid out less than they should have, or missed entirely. Also fixed the Jackpot symbol occasionally showing the word "undefined" instead of its label.
v1.0.890
Backend fix to Recording Studio's Mureka fallback path -- no visible change.
v1.0.889
Fixed Mureka 9.5 in Recording Studio silently turning itself back off after being enabled.
v1.0.888
A freshly created creature's Sea Life page now says "not yet discovered" instead of looking like a broken link, until someone actually catches it.
v1.0.887
Fixed your new creature swimming backwards on its reveal page.
v1.0.886
Creating a creature with "Create It For Me" now takes you to its own page that shows it swimming once it's ready, instead of a quiet wait on the submit form.
v1.0.885
Admin: new OpenAI Usage page tracks every AI art generation across the site -- who made it, what they asked for, and whether it succeeded.
v1.0.884
Admin: Creature Submissions now link straight to editing the exact species/fish row an approved submission created, instead of it getting buried in the full catalog.
v1.0.883
Admin: Creature Submission review page can now correct a pending submission's type (species/fish/item) before approving it.
v1.0.882
Workshop now shows real pictures for owned materials and recipe ingredients instead of text-only names.
v1.0.881
Admin: Voyage Themes now shows separate Fish and Material catalog counts per theme, not one combined count.
v1.0.877
Made the seasonal activity cursor follow movement direction.
v1.0.876
Made a seasonal activity cursor easier to see.
v1.0.874
Fixed lingering debris in a seasonal activity.
v1.0.872
Improved seasonal activity preparation and replay controls.
v1.0.880
Moved the Halloween teaser pumpkin patch off the road onto the grass, and its sign is now readable from every angle.
v1.0.879
A small pumpkin patch with a "Coming October 1, 2026!" sign has sprouted up across the road from Fish Dock Casino in the Buildings plaza.
v1.0.878
Admin: Patch Sim now has a dusk sky, a small farm scene to the right, and a tilled-dirt ground texture.
v1.0.875
Admin: Patch Sim now uses Riffjaw Shredfin as a custom cursor to rock open pumpkins with a guitar strum, and fish prizes now swim up out of the pumpkin growing huge and flashing.
v1.0.873
Admin: rebuilt the Halloween Patch Sim as a full 3D Three.js scene with giant clickable pumpkins that physically smash open with particles, light flashes, and sound.
v1.0.871
Admin: added a Halloween Pumpkin Patch simulator for testing prize odds/UI without touching real player data.
v1.0.870
Admin: cleaned up the RobertaKeys Bot Activity panel layout and fixed her post drill-down to show newest posts first.
v1.0.869
Admin: RobertaKeys posts are now excluded from the main Discord Activity Log by default (her own panel already covers her), and her panel now filters out duplicate/resent messages so it only counts fresh posts.
Discord →
v1.0.868
Admin: added a dedicated RobertaKeys Bot Activity panel on the Discord Activity page (total posts, by channel, by day with a clickable post list).
Discord →
v1.0.867
Admin: fixed a 503 when searching Discord activity by username, fixed the search box rendering as all-caps, and added a per-day post count breakdown for a searched member.
Discord →
v1.0.851
Allowed longer Submariner tips in Discord.
v1.0.866
Admin: Sawpoints economy graphs now also show BSP issued/spent/net alongside regular SP.
v1.0.865
Admin: added weekly/monthly Sawpoints economy line graphs (SP issued, spent, and net) going back up to a year.
v1.0.864
Building level-up times now climb more gradually, reaching the 3-year cap at level 25 instead of 12. Also: past level 5, no single building can out-level the rest of your buildings by more than 1 level (Fish Dock Casino is exempt).
v1.0.863
The 1/5/10/15-minute Speedup Cubes are now buyable in the Store with SP -- bigger cubes stay win-only.
v1.0.862
Added 4 new small Speedup Cube tiers (1/5/10/15 min). Also: how many cubes you can stack on one build at once now scales with your Character Level.
v1.0.861
New: Speedup Cubes! 10 rarity tiers (30 min to 30 days) that instantly shave time off any building or Creature Lab build. Win them from the Daily Wheel, Halloween Pumpkin Smash, Treasure Chests, and boss fights.
v1.0.860
Rebalanced the Species Generation daily limit so Laboratory level and Science rank scale together fairly -- Lab used to outpace Science by a huge margin at low levels.
v1.0.859
Fixed My Submissions showing a Generate Art option on submissions that already had real uploaded art.