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Everything we've shipped for AI Kills Band, in plain English
1,706
Updates Shipped
550
Updates This Month
1,706
Updates This Year
134
Songs Released
87
Pages On The Site
v1.0.756
Small housekeeping: temporarily pulled the Character Level card off the Inventory page while that feature keeps getting tuned behind the scenes. More soon!
v1.0.755
You can now see your Character Level right on the Inventory page -- click it for a full Character Sheet showing your class ranks, Admiral Levels, and progress toward unlocking the Library and Workshop.
v1.0.754
Submariner crew now have an overall Character Level, separate from your class ranks -- level it up through both voyages and dockside activity to unlock two new buildings: the Library (study recipes) and the Workshop (assemble them from salvaged junk you can now actually keep instead of it always auto-selling).
Submariner →
v1.0.753
Added stream activity review tools.
v1.0.748
Fixed a display bug on Fish Dock Casino's slots -- Classic Reels and Your Aquarium both look right again, and Aquarium's fish symbols no longer show up as one giant photo.
v1.0.747
Submariner Buildings now has a Walk Mode! Hop off the orbit camera and actually walk your plaza on foot -- WASD or the on-screen pad to move, drag to look around.
Submariner →
v1.0.746
Submariner Inventory: the rank tiers popup for each class now highlights your current rank right on the table, so you can see at a glance where you stand and what's next.
Submariner →
v1.0.744
!kc <score> guesses now accept shorthand -- type 33m for 33,000,000, or 1.5b for 1,500,000,000.
v1.0.743
Kong Climb's round-countdown timer is now big and centered on the OBS overlay, with a lime-green goal time underneath -- see-through enough that the climbing kongs can still show through it.
v1.0.752
Kept slot controls visible on smaller screens.
v1.0.751
Improved the selection of available solo quests.
v1.0.750
Updated site dependencies to improve security.
v1.0.749
Added channel selection for scheduled chat messages.
v1.0.745
Fixed entering Kong Climb score guesses from chat.
v1.0.742
Updated the Kong Climb timer to track each round.
v1.0.741
Added a live timer to Kong Climb overlays.
v1.0.740
Added solo voyage quests with class objectives and bonus experience.
v1.0.727
Submariner action costs (fish, hunt, steer, boarding, and more) can now be set with cents-level precision, like 11.25 SP, instead of whole SP only.
Learn More →
v1.0.726
The how-to-play page now covers !sub trivia in the Historian section -- how it works, the spawner bonus, and how the XP payout works.
Learn More →
v1.0.725
New Historian activity: voyage music trivia! Real questions about songs played during past voyages, no AI-generated content -- answer correctly for bonus Historian XP, and a fusion fish slotted as Historian makes your rewards even better.
Learn More →
v1.0.724
Custom fish appearance generation got a real makeover: a dedicated page with a live progress indicator instead of a blocking wait, your first generation ever is free, and you can now reject a result you dont like for free instead of paying to reroll.
v1.0.723
Creature Lab fish now show a real Experiment History with what you got, get a distinct Fusion Fish look in the Aquarium, and grant a real gameplay bonus when slotted into a class. Also fixed Space Keno so promo credits + regular SP combine properly on a bet.
v1.0.739
Made Creature Lab class probability labels clearer.
v1.0.738
Added mineral conversion controls to the inventory.
v1.0.737
Creature Lab fusion now considers the classes of the selected fish.
v1.0.736
Grouped Creature Lab fish by class and showed their levels.
v1.0.735
Improved fish sorting and selection in the Creature Lab.
v1.0.734
Made voyage history more compact and easier to expand.
v1.0.733
Organized armory parts and career information in the inventory.
v1.0.732
Aligned the Submariner navigation links.
Submariner →
v1.0.731
Made image replacement controls more compact.
v1.0.730
Added current-image previews to creature catalog editing tools.
v1.0.729
Fixed the placement of creature catalog editing dialogs.
v1.0.728
Made creature catalog editing forms easier to read.
v1.0.721
Fixed transparency in generated fish appearance previews.
v1.0.722
Fusion fish can now collect MULTIPLE AI-generated appearance skins, not just one -- pick which one shows and swap anytime. Each skin uses a Cosmetics Inventory slot, same as decorations.
v1.0.720
Fusion fish from the Creature Lab can now get a one-of-a-kind AI-generated appearance, blending the looks of the two fish that made it -- preview it, reroll if you want, then lock it in forever.
v1.0.718
Watching a Creature Lab fusion in progress now shows the actual fish you picked swimming in the tank, labeled by name, instead of generic lookalikes.
v1.0.717
Creature Lab: added a "Watch Experiment" button while a fusion is running -- opens an animated window showing your fish swimming around a bubbling, lightning-lit lab tank while it works.
v1.0.715
Follow-up: the Submariner Buildings page now uses a lot more of the screen on desktop, and the Creature Lab's fish picker is a real 3-column grid with no more scrollbar.
Submariner →
v1.0.714
The Creature Lab on the Submariner Buildings page is no longer squeezed into a tiny box on desktop -- it now gets a proper wide layout for picking fish and adjusting the sliders, in both the graphical and text views.
Submariner →
v1.0.719
Restored distinct fish artwork and species labels in experiments.
v1.0.716
Improved temporary muting of stream alert audio.
v1.0.713
Placed Creature Lab controls within the Laboratory building.
v1.0.712
Fixed saving Creature Lab settings.
v1.0.711
Creature Lab is now a live sliders-and-dials interface on the Buildings page: pick specific fish (their level matters), add reagents and minerals, and choose a speed to see your real-time success chance before running an experiment. Chat can only check status now -- the picker itself is website-only.
v1.0.710
New: the Creature Lab — a Laboratory-gated machine (buy it in the Store) that fuses 2-6 owned fish into a chance at the next rarity up (Common→Uncommon→Rare→Legendary). Run experiments with !sub creaturelab start <tier> <fishCount> and check on them with !sub creaturelab status.
v1.0.709
Submariner: convert mined minerals up the chain (Ore→Silver→Gold→Diamond) in the Laboratory for a small SP fee, click a mineral card on the Inventory page to see rates and SP values. Cashing minerals in for SP now carries a 5% fee, reduced by your Store level down to a 0.5% floor.
Submariner →
v1.0.708
Your Submariner Inventory stats now show your mined minerals (Ore, Silver, Gold, Diamond) and Military armory salvage (Weapon Parts, Armor Parts).
Submariner →
v1.0.707
The Submariner sea life Fish catalog is now paginated at 100 fish per page instead of one long scroll.
Sea Life — Fish →