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Everything we've shipped for AI Kills Band, in plain English
848
Updates Shipped
234
Updates This Month
848
Updates This Year
137
Songs Released
70
Pages On The Site
22
Playable Games
v1.0.723
Creature Lab fish now show a real Experiment History with what you got, get a distinct Fusion Fish look in the Aquarium, and grant a real gameplay bonus when slotted into a class. Also fixed Space Keno so promo credits + regular SP combine properly on a bet.
Visit the Aquarium →
v1.0.722
Fusion fish can now collect MULTIPLE AI-generated appearance skins, not just one -- pick which one shows and swap anytime. Each skin uses a Cosmetics Inventory slot, same as decorations.
Visit the Aquarium →
v1.0.720
Fusion fish from the Creature Lab can now get a one-of-a-kind AI-generated appearance, blending the looks of the two fish that made it -- preview it, reroll if you want, then lock it in forever.
Visit the Aquarium →
v1.0.718
Watching a Creature Lab fusion in progress now shows the actual fish you picked swimming in the tank, labeled by name, instead of generic lookalikes.
Visit the Lab →
v1.0.717
Creature Lab: added a "Watch Experiment" button while a fusion is running -- opens an animated window showing your fish swimming around a bubbling, lightning-lit lab tank while it works.
Visit the Buildings Page →
v1.0.715
Follow-up: the Submariner Buildings page now uses a lot more of the screen on desktop, and the Creature Lab's fish picker is a real 3-column grid with no more scrollbar.
v1.0.714
The Creature Lab on the Submariner Buildings page is no longer squeezed into a tiny box on desktop -- it now gets a proper wide layout for picking fish and adjusting the sliders, in both the graphical and text views.
v1.0.711
Creature Lab is now a live sliders-and-dials interface on the Buildings page: pick specific fish (their level matters), add reagents and minerals, and choose a speed to see your real-time success chance before running an experiment. Chat can only check status now -- the picker itself is website-only.
Submariner Buildings →
v1.0.710
New: the Creature Lab — a Laboratory-gated machine (buy it in the Store) that fuses 2-6 owned fish into a chance at the next rarity up (Common→Uncommon→Rare→Legendary). Run experiments with !sub creaturelab start <tier> <fishCount> and check on them with !sub creaturelab status.
Submariner Store →
v1.0.709
Submariner: convert mined minerals up the chain (Ore→Silver→Gold→Diamond) in the Laboratory for a small SP fee, click a mineral card on the Inventory page to see rates and SP values. Cashing minerals in for SP now carries a 5% fee, reduced by your Store level down to a 0.5% floor.
Submariner Inventory →
v1.0.708
Your Submariner Inventory stats now show your mined minerals (Ore, Silver, Gold, Diamond) and Military armory salvage (Weapon Parts, Armor Parts).
Submariner Inventory →
v1.0.707
The Submariner sea life Fish catalog is now paginated at 100 fish per page instead of one long scroll.
Sea Life — Fish →
v1.0.704
Kong Climb: the admin can now adjust how transparent the Summary overlay backdrop image is (default 50%).
Kong Climb →
v1.0.703
New !kc stats command: players see their own stats, the broadcaster gets a last-game recap or can look up any player by name.
Kong Climb →
v1.0.702
Kong Climb: the admin can now upload backdrop images for the compact overlay -- one is picked at random each time it loads to keep the scene visually fresh.
Kong Climb →
v1.0.700
Kong Climb page: the commands list is now split into two clear panels -- everyone's commands on the left, broadcaster-only ones on the right.
Kong Climb →
v1.0.699
Kong Climb: fixed !kc roundover incorrectly opening a new round when the pinball game had already ended -- it now ends the game instead. Also added !kc roundend as an alias for it.
Kong Climb →
v1.0.698
Kong Climb overlay: each kong now climbs and jiggles a little differently from the others, so the whole scene feels less robotic and more alive.
Kong Climb →
v1.0.697
Kong Climb overlay: kongs now jiggle side to side while climbing at half the speed, and there are more fall reactions to spot.
Kong Climb →
v1.0.696
New !kc howtoplay links the guide in chat, and the Kong Climb overlay now stays lively between games -- kongs named after past players climb and tumble down with a speech bubble while waiting for the next round to start.
Kong Climb →
v1.0.695
Kong Climb: removed the redundant !play/join command (guessing already enters you), and added !kongclimb as a full alias for !kc.
Kong Climb →
v1.0.693
Kong Climb overlay now always shows a jungle scene of at least 5 vines, even when nobody is playing -- kongs only appear once someone actually starts guessing.
Kong Climb →
v1.0.692
Kong Climb overlay: fixed a display glitch, now only shows players actively guessing this round (no cap on how many), and the kongs animate -- climbing during a round, freezing after it resolves, and tumbling down if their guess already busted.
Kong Climb →
v1.0.690
Kong Climb OBS overlay sizes are now adjustable from the admin panel, and the overlay itself looks sharp at any size you choose.
Kong Climb →
v1.0.689
Kong Climb now has OBS overlays for the broadcaster -- watch every guesser climb a vine live, ranked by their climb feet, with the game number, score, and ball in play shown above.
Kong Climb →
v1.0.688
Kong Climb: !kc play is now optional -- just guessing with !kc <score> enters you in the game. Still free to play, with an SP cost option now available for the admin to turn on later.
Kong Climb →
v1.0.687
Kong Climb: fixed a bug where the game-over recap only ever showed 1 player, added !kc roundover to force a stuck round to resolve, and new players can no longer join once a round is more than halfway done.
Kong Climb →
v1.0.686
Kong Climb: guesses now get a confirmation reply, commas in your score are optional (10000 and 10,000 both work), and fixed a bug where ending a game could record the wrong final score.
Kong Climb →
v1.0.685
Kong Climb: fixed rounds occasionally taking a long time to resolve, plus two new broadcaster commands -- !kc time (see the countdown/status) and !kc gameover (wrap up a game that already ended).
Kong Climb →
v1.0.684
Kong Climb: type !kc with no score to check your own guess for the current round -- clears up the confusion where a guess seemed to not register.
Kong Climb →
v1.0.683
Kong Climb: the broadcaster can now end a session with !kc end, so a game can be wrapped up cleanly even if it carries over across stream days.
Kong Climb →
v1.0.682
New: a Pinball Viewer Games hub! Fun interactive chat games to play along with the streamer during live pinball — starting with Kong Climb, with more themed pinball games coming soon.
See Pinball Viewer Games →
v1.0.681
New game: Kong Climb! Watch the streamer play real pinball and guess the live score in Twitch chat with !kc <score> — the closer you get without going over, the higher you climb. Type !play kongclimb to join and !kc me to check your stats.
How To Play Kong Climb →
v1.0.680
Cleaned up the homepage -- removed the duplicate search box since the search bar in the header already searches the whole site from anywhere.
v1.0.678
Every public page now has the same footer -- copyright, Privacy Policy, Terms of Service, and the current version number -- a number of pages were quietly missing it before.
v1.0.677
The VIP page now lists Banked Wheel Spins as a member benefit -- VIPs can hold up to 7 Daily Wheel spins at once, 14 if you're also a Twitch subscriber.
View VIP →
v1.0.676
Routine deploy retry to make sure the search fix from the last update actually took effect everywhere.
v1.0.675
Fixed the header search bar (the one on every page, not just the homepage) so it now finds new pages right along with it -- try "sitemap", "rewards card", or "live music" from the top of any page.
View Sitemap →
v1.0.674
Site search and the /sitemap page now stay current automatically -- new pages we add show up in both right away, without us having to remember to list them separately. Try searching "live music" or "rewards card" from the homepage.
View Sitemap →
v1.0.672
Music Slots now has its own card on the Games page, and every game of chance (TD Dice, Music Slots, Lyrics Poker, Predictions) now earns you a spot on the new Games of Chance Reward Card -- 12 tiers, with automatic monthly SP cashback up to 3% at the top tier.
View Your Reward Card →
v1.0.671
Fixed Blackout song submissions failing to upload when the MP3 filename had an apostrophe or other special/hidden characters -- filenames are now cleaned up automatically before upload.
Try Blackout →
v1.0.670
New public paytable page for Music Slots -- see every symbol's current payout at aikillsband.com/games/music-slots/paytable.
View the paytable →
v1.0.669
Recent Winners on the Music Slots stats page now link the actual song the winner matched -- opens in a new tab.
See Music Slots stats →
v1.0.668
New public page: live !slots stats and a win% leaderboard at aikillsband.com/games/music-slots.
Check out Music Slots stats →
v1.0.667
Behind-the-scenes: !slots now tracks and reports its own overall stats for the team.
See !slots in the command list →
v1.0.666
Fixed !slots: a win now links the last song played BY the artist you matched, not just whatever was most recently played on stream.
See !slots in the command list →
v1.0.665
!slots now shows a symbol next to each artist name on the reels -- cherries, strawberries, a dollar sign, and more, admin-customizable per artist.
See !slots in the command list →
v1.0.664
Fixed !slots showing the same artist twice under different name spellings -- each artist now shows up once, under their real Twitch name.
See !slots in the command list →
v1.0.663
!slots now spins through 13 real artist names instead of 6 (rebalanced so the odds stay just as generous), and the minimum bet is now 6 SP.
See !slots in the command list →
v1.0.662
Small follow-up on !slots: a minimum bet is now configurable too, alongside the max bet.
See !slots in the command list →