Fixed a bug that let free Starter Aquarium/Storage units be bought more than once.
v1.0.305
7/26/2026 at 11:30 AM
Fixed Storage Lockers being invisible on the public Store page even though they were active in admin.
v1.0.304
7/26/2026 at 11:15 AM
Fixed Storage Lockers not showing up on the public Store page at all.
v1.0.303
7/26/2026 at 11:00 AM
Trimmed the Store's wall of text on Tanks and Storage Lockers down to short, scannable lines, with the full details tucked into the info panel.
v1.0.302
7/26/2026 at 10:50 AM
Closed a Storage Locker loophole that let players dodge their monthly bill by emptying storage right before renewal. Also added a free, no-penalty way to cancel a paid locker any time it's empty.
v1.0.301
7/26/2026 at 10:40 AM
Fixed Storage Locker billing so a new rental correctly charges its first month up front like any other purchase.
v1.0.300
7/26/2026 at 10:30 AM
Storage Lockers are now a monthly SawPoints rental instead of a one-time buy — renting itself is free, and you're only billed in months your storage is actually holding overflow fish.
v1.0.299
7/26/2026 at 10:00 AM
New Storage Locker tiers give you a real hard cap on how many fish you can own, separate from your swimming tank capacity.
v1.0.298
7/26/2026 at 9:30 AM
Fixed Aquarium tank capacity incorrectly blocking bidding and buying — it's only ever meant to limit how many fish can be actively swimming and fed at once.
v1.0.297
7/26/2026 at 9:15 AM
Internal tooling improvements for the team.
v1.0.296
7/26/2026 at 9:00 AM
New Aquarium Tanks in the Store let you grow your fish capacity, and a new Admiral Level prestige system rewards top-ranked players with even more room.
v1.0.295
7/25/2026 at 10:35 AM
Cleaned up Submariner page navigation and added short explainer descriptions to the info panel on every page.
New "Game Warden": if an account goes a full year with zero gameplay, its rarest fish auto-sell back for full SawPoints instead of just sitting untouched — any activity resets the clock, and you'll see a warning well before it happens.
v1.0.262
7/24/2026 at 4:30 AM
The freeze that locks a grown-into-rarity fish out of the Auction House now lifts automatically once every copy has been sold back, instead of staying locked forever.
v1.0.261
7/24/2026 at 4:00 AM
Closed a gap that let a common fish leveled up to Rare/Legendary/Mythic dodge the Auction House's usual 1-of-1 exclusivity rule.
v1.0.260
7/24/2026 at 3:30 AM
Attaching a creature as a component now pays XP scaled to its rarity instead of a flat amount, and unattached hunted creatures can now also restock the Auction House.
v1.0.259
7/24/2026 at 3:00 AM
Reacting to or rating a song now has a chance to earn a random Aquarium fish bonus XP — and the whole leveling curve was retuned so that bonus is a genuine accelerant instead of trivializing the grind.
v1.0.258
7/24/2026 at 2:30 AM
Retuned the fish leveling curve so a fish takes roughly a year to hit level 100 on the best food and a perfect feed streak, with rank-based bonuses to speed things up.
v1.0.257
7/24/2026 at 2:00 AM
Fish in your Aquarium tank now visibly grow bigger as they level up into higher rarity tiers.