AI Kills AI Kills
0:00
0:00
Open ↗

What's New

More News →
Everything we've shipped for AI Kills Band, in plain English
1,706
Updates Shipped
550
Updates This Month
1,706
Updates This Year
134
Songs Released
87
Pages On The Site
v1.0.356
Reworked how the crew's repair materials get minted — the boarded crew now prepares raw materials, and only the song's verified artist can actually bank them via !sub songinfo.
v1.0.355
Behind-the-scenes maintenance — nothing changed for you.
v1.0.354
Fixed a crash on the Profile page affecting some VIP subscribers.
v1.0.353
Predictions descriptions now turn URLs into clickable links, and fixed the teaser image cropping oddly.
Play Predictions →
v1.0.352
Predictions can now have a teaser image attached, shown right on the card and the bet page.
Play Predictions →
v1.0.351
New game: Predictions! Wager SawPoints on how a posed question will turn out — all bets pool together, and winners split the losers' pool proportionally.
Play Predictions →
v1.0.350
Fixed the ocean-picker on the new Create Creature submission form, which was wired to the wrong list of oceans.
v1.0.349
New: pitch your own sea creature idea! Anyone who's crewed a voyage can now submit a name, description, and reference images for a chance to see it added to the game.
v1.0.348
New !sub songinfo ("Artist Says") lets the verified artist of a playing song mint bonus repair materials, and !sub passive components gives the whole crew a way to prep materials between songs.
v1.0.347
Tracked down and fixed the real cause of alerts occasionally showing a blank event type.
v1.0.346
Internal tooling improvements for the team.
v1.0.345
Internal tooling improvements for the team.
v1.0.344
Fixed a rare bug where a player's Bonus SP balance could briefly show as negative during near-simultaneous spending.
v1.0.343
Baked desserts now keep the rarity of the fish they were made from, with a rank-scaled chance for a Rare-sourced treat to turn out Legendary.
v1.0.342
The Inventory page's class rank cards are now clickable, showing a progress bar toward your next rank. Also fixed hunted creatures missing their rarity badge on Recent Catches.
v1.0.341
The active boss's creature number now shows up wherever it's needed on the admin panel and stream overlay.
v1.0.340
Fixed !sub status not surfacing the active boss's creature number and HP, making it hard to find once its spawn message had scrolled by.
v1.0.339
New broadcaster command !sub spawnchest summons a guardian creature protecting a locked treasure chest full of raw materials for the crew.
v1.0.338
!sub scan now also reports baseline hunt odds for every class, not just your own, so the crew can quickly tell who has the best shot at a creature.
v1.0.337
Fixed admin mission-target edits not actually taking effect on a voyage that had already departed.
v1.0.336
The live voyage status panel now links straight to the full voyage log while the voyage is still boarding or underway.
Visit Submariner →
v1.0.335
!sub rate now also has a chance at bonus Action Points, matching !sub listen.
v1.0.334
!sub steer now also accepts "up" and "down" as shortcuts for shallower and deeper.
v1.0.333
The on-stream voyage HUD now shows the active deep-sea boss and the most recently spawned roaming creature, with images and stats.
v1.0.332
New broadcaster command !sub crewbonus lets the streamer hand out a flat AP, BSP, or SP bonus to every crew member currently aboard.
v1.0.331
Super Skip Line assignment commands are now broadcaster-only rather than open to mods.
v1.0.330
New !reset superskipline command clears and optionally reassigns Super Skip Line in one step, instead of needing to remember and undo prior assignments.
v1.0.329
New "Super Skip Line" stream alert — the broadcaster can assign specific viewers a one-time redemption that fires a special alert.
v1.0.328
Fixed a bug that briefly broke public Submariner pages, including OBS overlays and the Auction House browse page.
Submariner →
v1.0.327
The How To Play command reference now shows what each command costs — Free, or a mix of Action Points/Bonus SP/SP.
How To Play →
v1.0.326
Cleaned up the How To Play page's Military section so prices always point to the live Store instead of possibly-outdated numbers.
How To Play →
v1.0.325
Added a proper Military-only section to the How To Play command reference, showing off its weapon-bait options.
How To Play →
v1.0.324
New crew commands: !sub timeout for broadcasters to silence a disruptive user, and !sub +/- for the crew to upvote or downvote each other with a new !sub performance leaderboard.
v1.0.323
Fixed unclickable navigation links on the per-ocean Submariner map pages.
See the Map →
v1.0.322
Compressed the World Map's globe background image for a much faster page load, with no visible quality loss.
See the Map →
v1.0.321
The World Map is now a real clickable globe — hover over an ocean to see it highlighted, then click through to explore it.
See the Map →
v1.0.320
The Ocean Map is now a world overview linking out to 5 separate ocean maps (Pacific, Atlantic, Indian, Southern, Arctic), each with its own voyage history.
See the Map →
v1.0.319
Behind-the-scenes server performance tuning — nothing changed for you.
v1.0.318
Weapons like the Rusty Cutlass and Loaded Cannon are now genuinely Military-only, and got their own Weapon category in the Store.
v1.0.317
New Navigation-only command !sub vibe gives boss fights a chance to pacify the guardian and give the crew a breather to repair and heal.
v1.0.316
New Military weapon items, Rusty Cutlass and Loaded Cannon, boost your damage on your next hit against an active boss.
v1.0.315
Fixed several spots where voyage data wasn't being read correctly behind the scenes, including one that could have granted unlimited treasure chest guesses.
v1.0.314
Fixed Voyage Theme narrative lines always reading back as empty on the admin side.
v1.0.313
Expanded the Pirate voyage theme's story beats from 6 to 14 lines, for a lot more variety in how a voyage's intro unfolds.
v1.0.312
Voyage story beats are no longer identical every time — each themed voyage now randomly samples its intro from a bigger pool of lines.
v1.0.311
Fixed the Pirate voyage theme showing zero story lines due to a seeding bug — its intro sequence is restored.
v1.0.310
New !sub bioheal command lets Science draw emergency hull repair straight from a boss mid-fight, when banked materials are running short.
v1.0.309
Internal tooling improvements for the team.
v1.0.308
Deep-sea boss fights no longer end on the first lucky hit — bosses now take real chunks of damage over multiple hunts, with everyone who lands a hit sharing in the final payout.
v1.0.307
Behind-the-scenes maintenance — nothing changed for you.