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Submariner — Sea Life

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Sea Life

Every creature discovered aboard the sub
Exotic Creatures
Abyssal Boltmaw
Abyssal Boltmaw
military Depth 3+
Component: damage_reduction (+16)
The Abyssal Boltmaw snaps its plated jaws with enough force to rattle loose rivets from a nervous hull. It waits below thermal vents where the water flashes white, then launches upward like a weapon fired from the dark. Crews prize its jaw hinge as a defensive brace, though every recovered hinge seems to keep biting down in its crate.
Abyssal Breach Carapace
Abyssal Breach Carapace
military Depth 5+
Component: damage_reduction (+20)
The Abyssal Breach Carapace is a boss-class siege organism plated in overlapping shell like a living bulkhead. It rises under ships and submarines with the awful patience of a battering ram, waiting for pressure groans before driving its crown of jagged armor into the weakest seam. Crews say it does not hunt for meat. It hunts for the sound of metal surrendering.
Anchorhorn Mauler
Anchorhorn Mauler
military Depth 5+
Component: damage_reduction (+20)
The Anchorhorn Mauler wears a hooked crown of bone and wreck iron, dragging it through silt until the whole trench knows something heavy is coming. It rams from below, not to bite, but to pin a vessel against the ceiling of the world. Survivors say its horn does not pierce the hull so much as convince the hull to remember every dent at once.
Ballastbreaker Fangtoad
Ballastbreaker Fangtoad
military Depth 4+
Component: damage_reduction (+17)
The Ballastbreaker Fangtoad squats in the dark like a dropped engine block with teeth. Its belly plates swell and compress with stolen pressure, letting it lunge upward in one ugly burst when a hull passes overhead. Crews say a Fangtoad does not hunt prey so much as declare a collision and let the ocean agree.
Barbed Tremorfish
Barbed Tremorfish
military Depth 1+
Component: damage_reduction (+8)
The Barbed Tremorfish is one of the first warning signs that a voyage has crossed from open water into hunted water. Its plated skull is riddled with pressure-sensing pits that let it hear the faintest shudder of a submarine hull, even through silt, engine noise, and black current. When agitated, the Tremorfish curls its body tight and releases a violent pulse through the water before striking. The impact is rarely enough to sink a vessel outright, but its hooked dorsal barbs scrape across armor seams and leave the hull weaker for whatever answers the noise next. Submariner crews call them "knockers" because they often announce themselves with three dull impacts against the outer plating. By the time the fourth knock comes, the fish is usually close enough for the teeth to matter.
Bastionfin Wreckmaw
Bastionfin Wreckmaw
military Depth 5+
Component: damage_reduction (+19)
The Bastionfin Wreckmaw carries broken hull fragments in its own armor, as if every ship it has ruined becomes another wall around its body. It advances slowly, absorbing panic fire and closing until its crushing mouth can find metal thin enough to fold. The broad side fins cure into brutally effective impact baffles if a crew can cut them free.
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Undiscovered
Blackbolt Carapace Shark
Blackbolt Carapace Shark
military Depth 4+
Component: damage_reduction (+18)
The Blackbolt Carapace Shark carries overlapping shell armor down its back like a storm front made of knives. Before it attacks, tiny arcs of static crawl between its plates and every compass on board chooses a new religion. Its carapace is prized because it spreads damage sideways through the plating, the same way the beast spreads fear through a convoy.
Blackiron Ramfin
Blackiron Ramfin
military Depth 3+
Component: damage_reduction (+15)
The Blackiron Ramfin is a living torpedo with a skull shaped by generations of bad decisions. It patrols wreck lanes in straight, violent lines, testing anything hollow enough to ring. When one misses, crews hear the water groan behind them as the Ramfin turns around for a cleaner answer.
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Blackpowder Ramshark
Blackpowder Ramshark
military Depth 3+
Component: damage_reduction (+16)
The Blackpowder Ramshark cruises through cannon-smoke currents with a snout plated like a ship's ram. Its hide is pocked with old musket shot and fused powder burns, and it strikes hulls in short, brutal bursts that sound like distant broadsides through the water. Crews harvest the beast's reinforced nasal plate as a prized shock brace, though it always smells faintly of spent powder.
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Brinecrown Dreadmaw
Brinecrown Dreadmaw
military Depth 4+
Component: damage_reduction (+16)
The Brinecrown Dreadmaw is a trench-born siege predator wrapped in pressure-hardened shell plates and crowned with calcified wreckage. It does not chase submarines so much as wait for hull fatigue, listening for the groan of stressed metal before rising out of the black water mouth-first. Crews that survive a Dreadmaw encounter report deep scrape marks across the outer hull, as if the beast was not trying to kill them yet, only learning where the vessel would split next time.
Broadside Barnacle Titan
Broadside Barnacle Titan
military Depth 5+
Component: damage_reduction (+20)
The Broadside Barnacle Titan is less a creature than a drifting fortress of shell, stolen planks, and cannon-scored armor. It turns slowly in the abyss until every barnacle-port faces its prey, then slams forward with the weight of a sinking ship. Its outer plates are brutal to cut free, but once mounted they shrug off impacts that would buckle ordinary hullwork.
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Cannonball Barracuda
Cannonball Barracuda
military Depth 2+
Component: damage_reduction (+13)
The Cannonball Barracuda folds its fins tight and fires itself through the water like hot iron from a deck gun. Its skull is round, dense, and scarred from repeated impacts against reefs, wrecks, and unlucky submarine plating. A recovered skullcap makes a compact armor insert, but veterans swear it rattles before every ambush.
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Chainjaw Barricade Eel
Chainjaw Barricade Eel
military Depth 3+
Component: damage_reduction (+14)
The Chainjaw Barricade Eel knots itself across narrow cuts in the reef and dares vessels to push through. Its interlocking jaw plates can catch anchor chain, tow cable, or hull seam with the same ugly patience. When harvested, the shield fins can be bolted into layered hull skirts that blunt the worst of a grazing hit.
Cinderjaw Bulwark Eel
Cinderjaw Bulwark Eel
military Depth 4+
Component: damage_reduction (+18)
The Cinderjaw Bulwark Eel coils around hot basalt chimneys, baking minerals into armor rings across its body. It does not strike quickly; it simply places itself between the sub and every possible escape route until panic does the steering. Its armor sheds heat for hours after capture, glowing like banked coals in the salvage bay.
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Undiscovered
Coalhold Dread Eel
Coalhold Dread Eel
military Depth 4+
Component: damage_reduction (+17)
The Coalhold Dread Eel nests in collapsed fuel bunkers, where its scales have absorbed a century of soot and salt. It strikes from vents of black silt, coiling around prop housings and grinding its iron-dark spine against exposed seams. Old submariners swear the creature moves faster when engines are pushed hard, as if it remembers the roar of boilers and hates every machine that still breathes.
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Dreadplate Ramshark
Dreadplate Ramshark
military Depth 3+
Component: damage_reduction (+15)
The Dreadplate Ramshark is built around one bad idea: hit first, hit harder, and let the other thing become geography. Its brow is a wedge of overlapping bone plates that have learned the sound of stressed rivets, and it follows that sound through silt clouds with grim patience. Crews who salvage its forehead armor say the plates still lean toward vibration, as if the beast is trying to finish the charge.
Dreadplate Torpedo Crab
Dreadplate Torpedo Crab
military Depth 4+
Component: damage_reduction (+17)
The Dreadplate Torpedo Crab is a pressure-armored siege scavenger that launches itself from trench walls like a living depth charge. Its shell is built in overlapping black plates, and its claws can dent a sub's outer braces before the crew even hears the impact. Veterans say the first warning is not motion on sonar, but the sudden silence of every smaller thing nearby.
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Grand Salon Crusher
Grand Salon Crusher
military Depth 4+
Component: damage_reduction (+17)
The Grand Salon Crusher wears gold-trimmed shell plates patterned like ruined paneling. It waits among collapsed luxury spaces, mistaking any bright window or lamp for a rival chandelier. Its attacks are slow, ceremonial, and strong enough to buckle a pressure frame.
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Graveshell Snapper
Graveshell Snapper
military Depth 2+
Component: damage_reduction (+13)
The Graveshell Snapper hides under graveyard silt with only its bone-white shell showing. Its bite is not elegant, but it is final, locking down until the surrounding mud has forgotten there was ever a struggle. Engineers use its shell fragments as emergency patch plates because the stuff appears offended by the idea of breaking twice.
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Hullripper Narwhalisk
Hullripper Narwhalisk
military Depth 3+
Component: damage_reduction (+15)
The Hullripper Narwhalisk is all momentum, pale muscle, and one terrible spiral horn. It hunts by listening for propeller rhythm, then matching the beat until the crew mistakes the pursuit for their own engine. Its horn splinters under enough pressure, leaving behind tough defensive ridges that still point toward danger.
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Ironspine Mortar Eel
Ironspine Mortar Eel
military Depth 4+
Component: damage_reduction (+16)
The Ironspine Mortar Eel coils around thermal vents and lets pressure build beneath the cannon-like ridges along its back. It snaps at sound, heat, and anything that interrupts its spiral patrol. Salvagers prize plates from its spine because they remember impact like old armor and shed force instead of shattering.
Keelgrinder Lobstrosity
Keelgrinder Lobstrosity
military Depth 5+
Component: damage_reduction (+19)
The Keelgrinder Lobstrosity walks along the underside of wrecks, filing its claws against old keels until they sing. It prefers to dismantle machines piece by piece, testing each seam with scholarly cruelty. The claw plates are excellent defensive components, provided no one listens too closely to the scraping from inside the locker.
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Keelspike Warurchin
Keelspike Warurchin
military Depth 5+
Component: damage_reduction (+19)
The Keelspike Warurchin turns narrow trenches into minefields. It rolls only when it must, preferring to lock its spear-spines against rock and wait for careless metal to scrape too close. Salvagers value its spine collars because each one seems built to turn a crushing blow into a dull, survivable complaint.
Lifeboat Hook Dreadfin
Lifeboat Hook Dreadfin
military Depth 3+
Component: damage_reduction (+15)
The Lifeboat Hook Dreadfin has curved davit hooks growing from its pectoral fins. It darts in close, snags loose gear, and tears away before the crew can line up a clean shot. Sailors dislike it for practical reasons and superstitious ones.
Lifeboat Keelmaw
Lifeboat Keelmaw
military Depth 3+
Component: damage_reduction (+15)
The Lifeboat Keelmaw mimics the pale curve of a capsized boat until prey draws close enough to see the teeth along its underside. It charges with a splintering snap, rolling under submarines to rake their bellies with bone-white ridges. Nobody agrees whether it guards survivors or hunts the idea of rescue itself, and few crews stay long enough to test either story.
Mechanical Kraken
Mechanical Kraken
military Depth 5+
What the crew took for a kraken wrapped around the wreck is no beast at all -- a dormant biomechanical war machine, its plating fused with coral and centuries of rust, only now stirring back to life.
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Mortarclaw Bastion
Mortarclaw Bastion
military Depth 5+
Component: damage_reduction (+18)
The Mortarclaw Bastion carries a domed shell thick enough to turn harpoon tips into curled metal. When threatened, it plants itself in the sediment and fires claw strikes upward like depth charges, each blow cracking the water with a sound that makes gauges tremble. Its shell fragments are ugly, heavy, and wonderful for crews who prefer armor that has already won arguments with pressure.
Obsidian Keelhauler
Obsidian Keelhauler
military Depth 4+
Component: damage_reduction (+17)
The Obsidian Keelhauler patrols below shipping lanes with its belly spines angled upward, waiting for the note of a strained keel. It does not bite first. It hooks, rolls, and tries to peel the underside of a vessel open like a ration tin. Military crews salvage its black pressure plates for emergency reinforcement, though the plates hum faintly whenever the sub changes depth.
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Redwake Mortarfin
Redwake Mortarfin
military Depth 4+
Component: damage_reduction (+17)
The Redwake Mortarfin beats its oversized fins once, and the water answers like an explosion. It attacks by shockwave, cracking lights and nerves before it ever shows its teeth. A mounted Mortarfin fin can disperse impact through a hull frame, but crew members tend to flinch whenever it flexes in dry air.
Ripsaw Mantle Shark
Ripsaw Mantle Shark
military Depth 3+
Component: damage_reduction (+16)
The Ripsaw Mantle Shark carries a serrated ridge along its back that crews swear can sing against steel. It does not bite first; it sideswipes, testing whether the hull will peel, then circles back for the weak seam. Scrape patterns from a Ripsaw encounter look less like tooth marks and more like someone tried to saw the submarine open.
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Rivetmaw Siege Crab
Rivetmaw Siege Crab
military Depth 4+
Component: damage_reduction (+18)
The Rivetmaw Siege Crab is what happens when a trench predator learns to wear wreckage as armor. Its shell is layered with pressure-warped plates, porthole rings, old bolts, and dead steel it has fused into living carapace. It advances slowly until the last possible second, then brings its crusher claw down with the blunt certainty of a depth charge. Military crews prize intact Siege Crab plating because it absorbs impact instead of merely deflecting it. Mounted as a hull component, the plates bleed force away through thousands of tiny stress channels. The trick is removing them before the crab decides the submarine has better armor than it does.
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Undiscovered
Scarplate Breachray
Scarplate Breachray
military Depth 3+
Component: damage_reduction (+15)
The Scarplate Breachray glides flat against the seafloor until a hull shadow passes above it. Then its wing edges lock rigid and the creature erupts upward, trying to split metal by surprise rather than strength. Old captains call it the door-knocker because it always announces itself exactly once.
Screeching Haircut-Bass
Screeching Haircut-Bass
military Depth 1+
Component: damage_reduction (+3)
An notoriously territorial reef predator that creates deafening, high-pitched shrieks whenever another creature enters its vicinity. It refuses to take any bait offered by apprentice fishermen, demanding to be hooked only by the Captain. Features a rigid, sharp dorsal fin swept dramatically forward over its left eye—giving it that iconic, angled "can-I-speak-to-the-manager" silhouette. A particularly aggressive specimen of Haircut-Bass, distinguished by its perpetual state of offense. This fish does not merely inhabit a territory; it manages it. Any deviation from its established coral formations results in an immediate and high-decibel protest. Catch Location: Shallow, high-traffic coastal waters Agitated Expressions: Unblinking, wide, glaring eyes with bright pink, inflamed gills that flare out in perpetual outrage. Its value is highly volatile, as it frequently attempts to write reviews that crash its own price. Average Length: 3.5 ft to 4.2 ft (1.0 m – 1.3 m) Average Weight: 45 to 65 lbs (20 kg – 29 kg) Height (including crest): 1.8 ft (0.55 m) Scale Classification: Medium Reef Predator Fun Size Comparison: It's roughly the size of a heavy-set bulldog, making it uncomfortably large to carry back to your ship, but just small enough to demand to speak with your captain at eye level.
Shardjaw Bulwark Squid
Shardjaw Bulwark Squid
military Depth 3+
Component: damage_reduction (+15)
The Shardjaw Bulwark Squid shields its soft body behind a wedge of layered mantle armor and bites with crystal-hard plates instead of a beak. It anchors itself to wreckage and lashes out when a submarine passes too close, trying to pin the vessel long enough for pressure and panic to do the rest. Its tentacles leave neat crescent gouges in anything it fails to keep.
Shrapneljaw Manta
Shrapneljaw Manta
military Depth 3+
Component: damage_reduction (+15)
The Shrapneljaw Manta glides through wreck fields with broken armor fins tucked flat until it is almost on top of its prey. Then the wings flare, turning the water into a storm of slicing edges and hard reflections. Veteran crews fear its silence most; by the time the hull hears it, the manta has already chosen where to cut.
Siegefin Chasm Eel
Siegefin Chasm Eel
military Depth 4+
Component: damage_reduction (+18)
The Siegefin Chasm Eel moves like a chain of furnace-dark armor plates, each fin flaring wide enough to shove currents aside. It rams rather than ambushes, choosing straight lines through bad water and trusting its shielded skull to survive the collision. Divers call it a living battering ram with the patience to wait below a route for days.
Siegeplate Anglerdrake
Siegeplate Anglerdrake
military Depth 4+
Component: damage_reduction (+17)
The Siegeplate Anglerdrake moves like a sunken battering ram with a hunger light swinging above its jaws. Its armor is layered so thick that sonar returns from it sound like a second submarine entering the water. Crews say it does not bite first; it braces, waits for panic, and then drives its whole plated body into the weakest part of the hull.
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Thornshell Crawler
Thornshell Crawler
military Depth 3+
Component: damage_reduction (+10)
The Thornshell Crawler moves across trench walls and wreckage fields on hooked limbs, dragging a shell dense enough to shrug off glancing fire. It is slow in open water, but terrifying near rock, coral, or sunken metal where it can launch itself from the dark like a sprung trap. Its shell grows in overlapping thorn plates that break away during impact and lodge in whatever they strike. Submarines that survive a close pass often surface with jagged splinters embedded along the hull, each one vibrating faintly as if the Crawler is still nearby. The Crawler is not a hunter of speed. It is a hunter of routes, waiting in the places crews must pass through and making every narrow channel feel watched.
Thunderhook Carapace Ray
Thunderhook Carapace Ray
military Depth 5+
Component: damage_reduction (+19)
The Thunderhook Carapace Ray drifts above abyssal ridges like a storm waiting for metal. Its hooked wings can snag protruding gear while static crawls across its plated back, leaving crews fighting both drag and electrical ghosts in the panel lights. A clean escape from one is rare; a quiet escape is impossible.
Torpedo-Spine Moray
Torpedo-Spine Moray
military Depth 3+
Component: damage_reduction (+16)
Torpedo-Spine Morays coil inside cracked wreck tubes and launch out like living harpoons when a hull light passes too close. Their dorsal spines spark with stored pressure discharge, leaving dotted scars along exterior plating. A clean escape usually means the creature only tested the vessel and decided to remember its rhythm for later.
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Trenchmaul Krabastion
Trenchmaul Krabastion
military Depth 5+
Component: damage_reduction (+19)
The Trenchmaul Krabastion is less a crab than a walking fortress that learned to hate propellers. Its claws close with the slow certainty of bulkhead doors, crushing wreckage into shields it drags across the seafloor. When one settles beneath a route, captains mark the chart with a warning: the bottom has become armed.
Trenchnail Gorger
Trenchnail Gorger
military Depth 4+
Component: damage_reduction (+17)
The Trenchnail Gorger feeds on wreckage first and living things second, which is not much comfort when your submarine sounds like a wreck. Its nail-like teeth grow in overlapping rows, each one stained with old ballast oil and bone. When it circles, the water fills with the soft metallic ticking of teeth testing each other for sharpness.
Unsinkable Bulkhead Leviathan
Unsinkable Bulkhead Leviathan
military Depth 5+
Component: damage_reduction (+20)
The Unsinkable Bulkhead Leviathan is the wreck's answer to arrogance: a depth-five siege beast plated in watertight doors, torn hull ribs, and frost-black rivets. It rams submarines broadside, not to puncture them at first, but to test which compartments still believe they can hold. Crews say its jaws click like closing bulkhead locks just before the pressure lamps go dark.
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Amber Signal Medusa
Amber Signal Medusa
science Depth 1+
Component: ap_trickle (+4)
The Amber Signal Medusa drifts with warm pulses that resemble patient Morse code. Scientists argue whether it is communicating or merely digesting old wireless noise. Either way, its glow steadies instruments during long quiet stretches.
Amberglass Dining Nautilus
Amberglass Dining Nautilus
science Depth 1+
Component: ap_trickle (+4)
The Amberglass Dining Nautilus carries a shell like polished table glass clouded by salt, with tiny warm glows tucked into its spiral chambers. It follows music and engine rhythm more than food, bobbing near portholes as if listening for a waltz. Its presence is usually gentle, leaving behind a faint charge that makes ship systems feel freshly wound.
Amberlogic Nautilus
Amberlogic Nautilus
science Depth 2+
Component: ap_trickle (+5)
The Amberlogic Nautilus divides its shell chambers with such precision that engineers use them as pressure calculators. It approaches slowly, testing the sub's rhythm with one cautious tentacle at a time. Its amber chamber walls store small bursts of energy and release them with almost bureaucratic punctuality.
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Blackflag Cipher Cuttle
Blackflag Cipher Cuttle
science Depth 2+
Component: ap_trickle (+5)
The Blackflag Cipher Cuttle flashes coded patterns across its mantle whenever it passes a captain's chest or sealed map tube. No two crews agree on what the signals mean, which has not stopped anyone from betting their lives on an interpretation. Its ink sacs can be rigged into action relays, where every song pulls a little extra work from the dark.
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Brass Chronometer Ray
Brass Chronometer Ray
science Depth 3+
Component: ap_trickle (+6)
The Brass Chronometer Ray glides with a steady tick-click from the gears embedded along its wings. It bends small eddies into repeating loops, making falling silt drift upward for a heartbeat before sinking again. Crews use it to synchronize systems during bad scans, though some swear their watches lose exactly two hours after the ray passes.
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Chromacode Sea Hare
Chromacode Sea Hare
science Depth 2+
Component: ap_trickle (+5)
The Chromacode Sea Hare writes soft blue and amber patterns across its mantle whenever music shakes the water. Scientists aboard the sub argue whether the flashes are language, reflex, or a polite correction to nearby electronics. Either way, crews that bring one home often find the engine room humming with a steadier pulse.
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Chronometer Ink Squid
Chronometer Ink Squid
science Depth 3+
Component: ap_trickle (+6)
The Chronometer Ink Squid flashes a ring of clocklike spots before vanishing behind black ink. The stain settles into perfect second marks on glass, then dissolves. Researchers hate that it keeps better time than the sub after an impact.
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Echo Choir Polychaete
Echo Choir Polychaete
science Depth 1+
Component: ap_trickle (+4)
The Echo Choir Polychaete is a small bristled worm that sings back to machinery in a voice too soft for human ears. Several together can make a bulkhead vibrate like a tuned string. Its bristles are fragile, but when set into a relay they catch the echo of every song and return a modest pulse of extra action.
Feverglass Splice Ray
Feverglass Splice Ray
science Depth 4+
Component: ap_trickle (+7)
The Feverglass Splice Ray is almost too clear to track, its wing-veins flashing with amber and magenta fever light when the sub's systems surge. It glides near old research wrecks and seems drawn to broken experiments, hovering over them like a question that learned to swim. Its membranes make delicate components that reward careful crews with a steady trickle of extra energy.
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Ghost Pirate Captain AI Hologram
Ghost Pirate Captain AI Hologram
science Depth 5+
A holographic projection of the galleon’s long-dead captain, still running on some failing shipboard intelligence -- equal parts ghost story and malfunctioning machine.
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Discovered through !sub hunt and !sub scan during live streams.